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Blender V2.61 - r43446
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| add_input(const char *name, ShaderSocketType type, float value=0.0f) | ShaderNode | |
| add_input(const char *name, ShaderSocketType type, float3 value) | ShaderNode | |
| add_input(const char *name, ShaderSocketType type, ShaderInput::DefaultValue value, bool osl_only=false) | ShaderNode | |
| add_output(const char *name, ShaderSocketType type) | ShaderNode | |
| attributes(AttributeRequestSet *attributes) | ShaderNode | [virtual] |
| bump | ShaderNode | |
| clone() const =0 | ShaderNode | [pure virtual] |
| compile(SVMCompiler &compiler)=0 | ShaderNode | [pure virtual] |
| compile(OSLCompiler &compiler)=0 | ShaderNode | [pure virtual] |
| ConvertNode(ShaderSocketType from, ShaderSocketType to) | ConvertNode | |
| from | ConvertNode | |
| id | ShaderNode | |
| input(const char *name) | ShaderNode | |
| inputs | ShaderNode | |
| name | ShaderNode | |
| output(const char *name) | ShaderNode | |
| outputs | ShaderNode | |
| ShaderNode(const char *name) | ShaderNode | |
| to | ConvertNode | |
| ~ShaderNode() | ShaderNode | [virtual] |