Blender V2.61 - r43446

bpy_internal_import.h

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00001 /* 
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * This is a new part of Blender.
00022  *
00023  * Contributor(s): Willian P. Germano, Campbell Barton
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 /* Note, the BGE needs to use this too, keep it minimal */
00034 
00035 #ifndef BPY_INTERNAL_IMPORT_H
00036 #define BPY_INTERNAL_IMPORT_H
00037 
00038 /* python redefines :/ */
00039 #ifdef _POSIX_C_SOURCE
00040 #undef _POSIX_C_SOURCE
00041 #endif
00042 
00043 #ifdef _XOPEN_SOURCE
00044 #undef _XOPEN_SOURCE
00045 #endif
00046 
00047 struct Text;
00048 
00049 void bpy_import_init(PyObject *builtins);
00050 
00051 PyObject*   bpy_text_import(struct Text *text);
00052 PyObject*   bpy_text_import_name(const char *name, int *found);
00053 PyObject*   bpy_text_reimport(PyObject *module, int *found);
00054 /* void     bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */ 
00055 
00056 void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
00057 
00058 extern PyMethodDef bpy_import_meth;
00059 extern PyMethodDef bpy_reload_meth;
00060 
00061 /* The game engine has its own Main struct, if this is set search this rather than G.main */
00062 struct Main *bpy_import_main_get(void);
00063 void bpy_import_main_set(struct Main *maggie);
00064 
00065 #endif              /* BPY_INTERNAL_IMPORT_H */