Blender V2.61 - r43446

DNA_effect_types.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef DNA_EFFECT_TYPES_H
00033 #define DNA_EFFECT_TYPES_H
00034 
00035 /* don't forget, new effects also in writefile.c for dna!!! */
00036 
00037 #define PAF_MAXMULT     4
00038 
00039 /* paf->flag (keep bit 0 free for compatibility) */
00040 #define PAF_BSPLINE     2
00041 #define PAF_STATIC      4
00042 #define PAF_FACE        8
00043 #define PAF_ANIMATED    16
00044         /* show particles before they're emitted*/
00045 #define PAF_UNBORN      32
00046         /* emit only from faces*/
00047 #define PAF_OFACE       64
00048         /* show emitter (don't hide actual mesh)*/
00049 #define PAF_SHOWE       128 
00050         /* true random emit from faces (not just ordered jitter)*/
00051 #define PAF_TRAND       256
00052         /* even distribution in face emission based on face areas*/
00053 #define PAF_EDISTR      512
00054         /*show particles after they've died*/
00055 #define PAF_DIED        2048
00056 
00057 
00058 /*paf->flag2 for pos/neg paf->flag2neg*/
00059 #define PAF_TEXTIME     1   /*texture timing*/
00060 
00061     /* eff->type */
00062 #define EFF_BUILD       0
00063 #define EFF_PARTICLE    1
00064 #define EFF_WAVE        2
00065 
00066     /* eff->flag */
00067 #define EFF_SELECT      1
00068 
00069     /* paf->stype */
00070 #define PAF_NORMAL      0
00071 #define PAF_VECT        1
00072 
00073     /* paf->texmap */
00074 #define PAF_TEXINT      0
00075 #define PAF_TEXRGB      1
00076 #define PAF_TEXGRAD     2
00077 
00078 typedef struct Effect {
00079     struct Effect *next, *prev;
00080     short type, flag, buttype, rt;
00081     
00082 } Effect;
00083 
00084 typedef struct BuildEff {
00085     struct BuildEff *next, *prev;
00086     short type, flag, buttype, rt;
00087     
00088     float len, sfra;
00089     
00090 } BuildEff;
00091 
00092 #
00093 #
00094 typedef struct Particle {
00095     float co[3], no[3];
00096     float time, lifetime;
00097     short mat_nr, rt;
00098 } Particle;
00099 
00100 struct Group;
00101 
00102 typedef struct PartEff {
00103     struct PartEff *next, *prev;
00104     short type, flag, buttype, stype, vertgroup, userjit;
00105     
00106     float sta, end, lifetime;
00107     int totpart, totkey, seed;
00108     
00109     float normfac, obfac, randfac, texfac, randlife;
00110     float force[3];
00111     float damp;
00112     
00113     float nabla, vectsize, maxlen, pad, defvec[3];
00114     
00115     float mult[4], life[4];
00116     short child[4], mat[4];
00117     short texmap, curmult;
00118     short staticstep, omat, timetex, speedtex, flag2, flag2neg;
00119     short disp, vertgroup_v;
00120     
00121     char vgroupname[64], vgroupname_v[64];  /* MAX_VGROUP_NAME */
00122     float imat[4][4];   /* inverse matrix of parent Object */
00123     
00124     Particle *keys;
00125     struct Group *group;
00126     
00127 } PartEff;
00128 
00129 
00130 typedef struct WaveEff {
00131     struct WaveEff *next, *prev;
00132     short type, flag, buttype, stype;
00133     
00134     float startx, starty, height, width;
00135     float narrow, speed, minfac, damp;
00136     
00137     float timeoffs, lifetime;
00138     
00139 } WaveEff;
00140 
00141 #endif
00142