Blender V2.61 - r43446

ntlMatrix4x4< Scalar > Member List

This is the complete list of members for ntlMatrix4x4< Scalar >, including all inherited members.
decompose(ntlVector3Dim< Scalar > &trans, ntlVector3Dim< Scalar > &scale, ntlVector3Dim< Scalar > &rot, ntlVector3Dim< Scalar > &shear)ntlMatrix4x4< Scalar >
initArrayCheck(Scalar *array)ntlMatrix4x4< Scalar > [inline]
initId()ntlMatrix4x4< Scalar > [inline]
initRotationX(Scalar rot)ntlMatrix4x4< Scalar > [inline]
initRotationXYZ(Scalar rotx, Scalar roty, Scalar rotz)ntlMatrix4x4< Scalar > [inline]
initRotationY(Scalar rot)ntlMatrix4x4< Scalar > [inline]
initRotationZ(Scalar rot)ntlMatrix4x4< Scalar > [inline]
initScaling(Scalar scale)ntlMatrix4x4< Scalar > [inline]
initScaling(Scalar x, Scalar y, Scalar z)ntlMatrix4x4< Scalar > [inline]
initTranslation(Scalar x, Scalar y, Scalar z)ntlMatrix4x4< Scalar > [inline]
ntlMatrix4x4(void)ntlMatrix4x4< Scalar > [inline]
ntlMatrix4x4(const ntlMatrix4x4< Scalar > &v)ntlMatrix4x4< Scalar > [inline]
ntlMatrix4x4(Scalar)ntlMatrix4x4< Scalar > [inline]
ntlMatrix4x4(Scalar, Scalar, Scalar)ntlMatrix4x4< Scalar > [inline]
operator*(const ntlMatrix4x4< Scalar > &) const ntlMatrix4x4< Scalar > [inline]
operator*(const ntlVector3Dim< Scalar > &) const ntlMatrix4x4< Scalar > [inline]
operator*(Scalar) const ntlMatrix4x4< Scalar > [inline]
operator*=(const ntlMatrix4x4< Scalar > &v)ntlMatrix4x4< Scalar > [inline]
operator*=(Scalar s)ntlMatrix4x4< Scalar > [inline]
operator+(const ntlMatrix4x4< Scalar > &) const ntlMatrix4x4< Scalar > [inline]
operator+(Scalar) const ntlMatrix4x4< Scalar > [inline]
operator+=(const ntlMatrix4x4< Scalar > &v)ntlMatrix4x4< Scalar > [inline]
operator+=(Scalar s)ntlMatrix4x4< Scalar > [inline]
operator-() const ntlMatrix4x4< Scalar > [inline]
operator-(const ntlMatrix4x4< Scalar > &) const ntlMatrix4x4< Scalar > [inline]
operator-(Scalar) const ntlMatrix4x4< Scalar > [inline]
operator-=(const ntlMatrix4x4< Scalar > &v)ntlMatrix4x4< Scalar > [inline]
operator-=(Scalar s)ntlMatrix4x4< Scalar > [inline]
operator/(Scalar) const ntlMatrix4x4< Scalar > [inline]
operator/=(const ntlMatrix4x4< Scalar > &v)ntlMatrix4x4< Scalar > [inline]
operator/=(Scalar s)ntlMatrix4x4< Scalar > [inline]
operator=(const ntlMatrix4x4< Scalar > &v)ntlMatrix4x4< Scalar > [inline]
operator=(Scalar s)ntlMatrix4x4< Scalar > [inline]
valuentlMatrix4x4< Scalar >