Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 #ifndef BKE_SOFTBODY_H 00028 #define BKE_SOFTBODY_H 00029 00034 struct Object; 00035 struct Scene; 00036 struct SoftBody; 00037 00038 typedef struct BodyPoint { 00039 float origS[3], origE[3], origT[3], pos[3], vec[3], force[3]; 00040 float goal; 00041 float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */ 00042 float impdv[3],impdx[3]; 00043 int nofsprings; int *springs; 00044 float choke,choke2,frozen; 00045 float colball; 00046 short loc_flag; //reserved by locale module specific states 00047 //char octantflag; 00048 float mass; 00049 float springweight; 00050 } BodyPoint; 00051 00052 /* allocates and initializes general main data */ 00053 extern struct SoftBody *sbNew(struct Scene *scene); 00054 00055 /* frees internal data and softbody itself */ 00056 extern void sbFree(struct SoftBody *sb); 00057 00058 /* frees simulation data to reset simulation */ 00059 extern void sbFreeSimulation(struct SoftBody *sb); 00060 00061 /* do one simul step, reading and writing vertex locs from given array */ 00062 extern void sbObjectStep(struct Scene *scene, struct Object *ob, float framnr, float (*vertexCos)[3], int numVerts); 00063 00064 /* makes totally fresh start situation, resets time */ 00065 extern void sbObjectToSoftbody(struct Object *ob); 00066 00067 /* links the softbody module to a 'test for Interrupt' function */ 00068 /* pass NULL to unlink again */ 00069 extern void sbSetInterruptCallBack(int (*f)(void)); 00070 00071 extern void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3]); 00072 00073 00074 #endif 00075