Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * Contributors: Amorilia (amorilia@users.sourceforge.net) 00019 * 00020 * ***** END GPL LICENSE BLOCK ***** 00021 */ 00022 00028 /* 00029 * This file is based on a similar file from the NVIDIA texture tools 00030 * (http://nvidia-texture-tools.googlecode.com/) 00031 * 00032 * Original license from NVIDIA follows. 00033 */ 00034 00035 // This code is in the public domain -- castanyo@yahoo.es 00036 00037 #ifndef _DDS_IMAGE_H 00038 #define _DDS_IMAGE_H 00039 00040 #include <Common.h> 00041 #include <Color.h> 00042 00044 class Image 00045 { 00046 public: 00047 00048 enum Format 00049 { 00050 Format_RGB, 00051 Format_ARGB, 00052 }; 00053 00054 Image(); 00055 ~Image(); 00056 00057 void allocate(uint w, uint h); 00058 /* 00059 bool load(const char * name); 00060 00061 void wrap(void * data, uint w, uint h); 00062 void unwrap(); 00063 */ 00064 00065 uint width() const; 00066 uint height() const; 00067 00068 const Color32 * scanline(uint h) const; 00069 Color32 * scanline(uint h); 00070 00071 const Color32 * pixels() const; 00072 Color32 * pixels(); 00073 00074 const Color32 & pixel(uint idx) const; 00075 Color32 & pixel(uint idx); 00076 00077 const Color32 & pixel(uint x, uint y) const; 00078 Color32 & pixel(uint x, uint y); 00079 00080 Format format() const; 00081 void setFormat(Format f); 00082 00083 private: 00084 void free(); 00085 00086 private: 00087 uint m_width; 00088 uint m_height; 00089 Format m_format; 00090 Color32 * m_data; 00091 }; 00092 00093 00094 inline const Color32 & Image::pixel(uint x, uint y) const 00095 { 00096 return pixel(y * width() + x); 00097 } 00098 00099 inline Color32 & Image::pixel(uint x, uint y) 00100 { 00101 return pixel(y * width() + x); 00102 } 00103 00104 #endif // _DDS_IMAGE_H