Blender V2.61 - r43446
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00001 /* 00002 * Adapted from code copyright 2009-2010 NVIDIA Corporation 00003 * Modifications Copyright 2011, Blender Foundation. 00004 * 00005 * Licensed under the Apache License, Version 2.0 (the "License"); 00006 * you may not use this file except in compliance with the License. 00007 * You may obtain a copy of the License at 00008 * 00009 * http://www.apache.org/licenses/LICENSE-2.0 00010 * 00011 * Unless required by applicable law or agreed to in writing, software 00012 * distributed under the License is distributed on an "AS IS" BASIS, 00013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00014 * See the License for the specific language governing permissions and 00015 * limitations under the License. 00016 */ 00017 00018 #ifndef __BVH_PARAMS_H__ 00019 #define __BVH_PARAMS_H__ 00020 00021 CCL_NAMESPACE_BEGIN 00022 00023 /* BVH Parameters */ 00024 00025 class BVHParams 00026 { 00027 public: 00028 /* spatial split area threshold */ 00029 int use_spatial_split; 00030 float spatial_split_alpha; 00031 00032 /* SAH costs */ 00033 float sah_node_cost; 00034 float sah_triangle_cost; 00035 00036 /* number of triangles in leaf */ 00037 int min_leaf_size; 00038 int max_leaf_size; 00039 00040 /* object or mesh level bvh */ 00041 int top_level; 00042 00043 /* disk cache */ 00044 int use_cache; 00045 00046 /* QBVH */ 00047 int use_qbvh; 00048 00049 int pad; 00050 00051 /* fixed parameters */ 00052 enum { 00053 MAX_DEPTH = 64, 00054 MAX_SPATIAL_DEPTH = 48, 00055 NUM_SPATIAL_BINS = 32 00056 }; 00057 00058 BVHParams() 00059 { 00060 use_spatial_split = true; 00061 spatial_split_alpha = 1e-5f; 00062 00063 sah_node_cost = 1.0f; 00064 sah_triangle_cost = 1.0f; 00065 00066 min_leaf_size = 1; 00067 max_leaf_size = 0x7FFFFFF; 00068 00069 top_level = false; 00070 use_cache = false; 00071 use_qbvh = false; 00072 pad = false; 00073 } 00074 00075 /* SAH costs */ 00076 float cost(int num_nodes, int num_tris) const 00077 { return node_cost(num_nodes) + triangle_cost(num_tris); } 00078 00079 float triangle_cost(int n) const 00080 { return n*sah_triangle_cost; } 00081 00082 float node_cost(int n) const 00083 { return n*sah_node_cost; } 00084 }; 00085 00086 CCL_NAMESPACE_END 00087 00088 #endif /* __BVH_PARAMS_H__ */ 00089