Blender V2.61 - r43446

SCA_LogicManager Member List

This is the complete list of members for SCA_LogicManager, including all inherited members.
AddActiveActuator(SCA_IActuator *actua, bool event)SCA_LogicManager [inline]
AddTriggeredController(SCA_IController *controller, SCA_ISensor *sensor)SCA_LogicManager
BeginFrame(double curtime, double fixedtime)SCA_LogicManager
EndFrame()SCA_LogicManager
FindBlendObjByGameMeshName(const STR_String &gamemeshname)SCA_LogicManager
FindEventManager(int eventmgrtype)SCA_LogicManager
FindGameObjByBlendObj(void *blendobj)SCA_LogicManager
GetActionByName(const STR_String &actname)SCA_LogicManager
GetActionMap()SCA_LogicManager [inline]
GetEventManagers()SCA_LogicManager [inline]
GetGameObjectByName(const STR_String &gameobjname)SCA_LogicManager
GetMeshByName(const STR_String &meshname)SCA_LogicManager
GetMeshMap()SCA_LogicManager [inline]
RegisterActionName(const STR_String &actname, void *action)SCA_LogicManager
RegisterEventManager(SCA_EventManager *eventmgr)SCA_LogicManager
RegisterGameMeshName(const STR_String &gamemeshname, void *blendobj)SCA_LogicManager
RegisterGameObj(void *blendobj, CValue *gameobj)SCA_LogicManager
RegisterGameObjectName(const STR_String &gameobjname, CValue *gameobj)SCA_LogicManager
RegisterMeshName(const STR_String &meshname, void *mesh)SCA_LogicManager
RegisterToActuator(SCA_IController *controller, class SCA_IActuator *actuator)SCA_LogicManager
RegisterToSensor(SCA_IController *controller, class SCA_ISensor *sensor)SCA_LogicManager
RemoveActuator(SCA_IActuator *actuator)SCA_LogicManager
RemoveController(SCA_IController *controller)SCA_LogicManager
RemoveGameObject(const STR_String &gameobjname)SCA_LogicManager
RemoveSensor(SCA_ISensor *sensor)SCA_LogicManager
SCA_LogicManager()SCA_LogicManager
UnregisterGameObj(void *blendobj, CValue *gameobj)SCA_LogicManager
UnregisterMeshName(const STR_String &meshname, void *mesh)SCA_LogicManager
UpdateFrame(double curtime, bool frame)SCA_LogicManager
~SCA_LogicManager()SCA_LogicManager [virtual]