This is the complete list of members for
SCA_LogicManager, including all inherited members.
| AddActiveActuator(SCA_IActuator *actua, bool event) | SCA_LogicManager | [inline] |
| AddTriggeredController(SCA_IController *controller, SCA_ISensor *sensor) | SCA_LogicManager | |
| BeginFrame(double curtime, double fixedtime) | SCA_LogicManager | |
| EndFrame() | SCA_LogicManager | |
| FindBlendObjByGameMeshName(const STR_String &gamemeshname) | SCA_LogicManager | |
| FindEventManager(int eventmgrtype) | SCA_LogicManager | |
| FindGameObjByBlendObj(void *blendobj) | SCA_LogicManager | |
| GetActionByName(const STR_String &actname) | SCA_LogicManager | |
| GetActionMap() | SCA_LogicManager | [inline] |
| GetEventManagers() | SCA_LogicManager | [inline] |
| GetGameObjectByName(const STR_String &gameobjname) | SCA_LogicManager | |
| GetMeshByName(const STR_String &meshname) | SCA_LogicManager | |
| GetMeshMap() | SCA_LogicManager | [inline] |
| RegisterActionName(const STR_String &actname, void *action) | SCA_LogicManager | |
| RegisterEventManager(SCA_EventManager *eventmgr) | SCA_LogicManager | |
| RegisterGameMeshName(const STR_String &gamemeshname, void *blendobj) | SCA_LogicManager | |
| RegisterGameObj(void *blendobj, CValue *gameobj) | SCA_LogicManager | |
| RegisterGameObjectName(const STR_String &gameobjname, CValue *gameobj) | SCA_LogicManager | |
| RegisterMeshName(const STR_String &meshname, void *mesh) | SCA_LogicManager | |
| RegisterToActuator(SCA_IController *controller, class SCA_IActuator *actuator) | SCA_LogicManager | |
| RegisterToSensor(SCA_IController *controller, class SCA_ISensor *sensor) | SCA_LogicManager | |
| RemoveActuator(SCA_IActuator *actuator) | SCA_LogicManager | |
| RemoveController(SCA_IController *controller) | SCA_LogicManager | |
| RemoveGameObject(const STR_String &gameobjname) | SCA_LogicManager | |
| RemoveSensor(SCA_ISensor *sensor) | SCA_LogicManager | |
| SCA_LogicManager() | SCA_LogicManager | |
| UnregisterGameObj(void *blendobj, CValue *gameobj) | SCA_LogicManager | |
| UnregisterMeshName(const STR_String &meshname, void *mesh) | SCA_LogicManager | |
| UpdateFrame(double curtime, bool frame) | SCA_LogicManager | |
| ~SCA_LogicManager() | SCA_LogicManager | [virtual] |