This is the complete list of members for
SCA_LogicManager, including all inherited members.
AddActiveActuator(SCA_IActuator *actua, bool event) | SCA_LogicManager | [inline] |
AddTriggeredController(SCA_IController *controller, SCA_ISensor *sensor) | SCA_LogicManager | |
BeginFrame(double curtime, double fixedtime) | SCA_LogicManager | |
EndFrame() | SCA_LogicManager | |
FindBlendObjByGameMeshName(const STR_String &gamemeshname) | SCA_LogicManager | |
FindEventManager(int eventmgrtype) | SCA_LogicManager | |
FindGameObjByBlendObj(void *blendobj) | SCA_LogicManager | |
GetActionByName(const STR_String &actname) | SCA_LogicManager | |
GetActionMap() | SCA_LogicManager | [inline] |
GetEventManagers() | SCA_LogicManager | [inline] |
GetGameObjectByName(const STR_String &gameobjname) | SCA_LogicManager | |
GetMeshByName(const STR_String &meshname) | SCA_LogicManager | |
GetMeshMap() | SCA_LogicManager | [inline] |
RegisterActionName(const STR_String &actname, void *action) | SCA_LogicManager | |
RegisterEventManager(SCA_EventManager *eventmgr) | SCA_LogicManager | |
RegisterGameMeshName(const STR_String &gamemeshname, void *blendobj) | SCA_LogicManager | |
RegisterGameObj(void *blendobj, CValue *gameobj) | SCA_LogicManager | |
RegisterGameObjectName(const STR_String &gameobjname, CValue *gameobj) | SCA_LogicManager | |
RegisterMeshName(const STR_String &meshname, void *mesh) | SCA_LogicManager | |
RegisterToActuator(SCA_IController *controller, class SCA_IActuator *actuator) | SCA_LogicManager | |
RegisterToSensor(SCA_IController *controller, class SCA_ISensor *sensor) | SCA_LogicManager | |
RemoveActuator(SCA_IActuator *actuator) | SCA_LogicManager | |
RemoveController(SCA_IController *controller) | SCA_LogicManager | |
RemoveGameObject(const STR_String &gameobjname) | SCA_LogicManager | |
RemoveSensor(SCA_ISensor *sensor) | SCA_LogicManager | |
SCA_LogicManager() | SCA_LogicManager | |
UnregisterGameObj(void *blendobj, CValue *gameobj) | SCA_LogicManager | |
UnregisterMeshName(const STR_String &meshname, void *mesh) | SCA_LogicManager | |
UpdateFrame(double curtime, bool frame) | SCA_LogicManager | |
~SCA_LogicManager() | SCA_LogicManager | [virtual] |