Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * Contributor(s): Campbell Barton 00019 * 00020 * ***** END GPL LICENSE BLOCK ***** 00021 */ 00022 00028 #ifndef _GHOST_SYSTEM_SDL_H_ 00029 #define _GHOST_SYSTEM_SDL_H_ 00030 00031 #include "GHOST_System.h" 00032 #include "../GHOST_Types.h" 00033 #include "GHOST_DisplayManagerSDL.h" 00034 #include "GHOST_TimerManager.h" 00035 #include "GHOST_WindowSDL.h" 00036 #include "GHOST_Event.h" 00037 00038 extern "C" { 00039 #include "SDL.h" 00040 } 00041 00042 #if !SDL_VERSION_ATLEAST(1, 3, 0) 00043 # error "SDL 1.3 or newer is needed to build with Ghost" 00044 #endif 00045 00046 00047 class GHOST_WindowSDL; 00048 00049 00050 class GHOST_SystemSDL : public GHOST_System { 00051 public: 00052 00053 void addDirtyWindow(GHOST_WindowSDL *bad_wind); 00054 00055 GHOST_SystemSDL(); 00056 ~GHOST_SystemSDL(); 00057 00058 bool 00059 processEvents(bool waitForEvent); 00060 00061 int 00062 toggleConsole(int action) { return 0; } 00063 00064 GHOST_TSuccess 00065 getModifierKeys(GHOST_ModifierKeys& keys) const; 00066 00067 GHOST_TSuccess 00068 getButtons(GHOST_Buttons& buttons) const; 00069 00070 GHOST_TUns8 * 00071 getClipboard(bool selection) const; 00072 00073 void 00074 putClipboard(GHOST_TInt8 *buffer, bool selection) const; 00075 00076 GHOST_TUns64 00077 getMilliSeconds(); 00078 00079 GHOST_TUns8 00080 getNumDisplays() const; 00081 00082 GHOST_TSuccess 00083 getCursorPosition(GHOST_TInt32& x, 00084 GHOST_TInt32& y) const; 00085 00086 GHOST_TSuccess 00087 setCursorPosition(GHOST_TInt32 x, 00088 GHOST_TInt32 y); 00089 00090 void 00091 getMainDisplayDimensions(GHOST_TUns32& width, 00092 GHOST_TUns32& height) const; 00093 00094 private: 00095 00096 GHOST_TSuccess 00097 init(); 00098 00099 GHOST_IWindow * 00100 createWindow(const STR_String& title, 00101 GHOST_TInt32 left, 00102 GHOST_TInt32 top, 00103 GHOST_TUns32 width, 00104 GHOST_TUns32 height, 00105 GHOST_TWindowState state, 00106 GHOST_TDrawingContextType type, 00107 bool stereoVisual, 00108 const GHOST_TUns16 numOfAASamples, 00109 const GHOST_TEmbedderWindowID parentWindow 00110 ); 00111 00112 /* SDL specific */ 00113 GHOST_WindowSDL * findGhostWindow(SDL_Window *sdl_win); 00114 00115 bool 00116 generateWindowExposeEvents(); 00117 00118 void 00119 processEvent(SDL_Event *sdl_event); 00120 00122 std::vector<GHOST_WindowSDL *> m_dirty_windows; 00123 }; 00124 00125 #endif