Blender V2.61 - r43446
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add_vert(SubdVert *vertex) | SubdFaceRing | [protected] |
evaluate_stencils(float3 *P, StencilMask *mask, int num) | SubdFaceRing | |
face() | SubdFaceRing | [inline] |
firstEdge() | SubdFaceRing | [inline] |
has_vert(SubdVert *vertex) | SubdFaceRing | [protected] |
initVerts() | SubdFaceRing | [protected] |
is_boundary(SubdFace *face) | SubdFaceRing | [static] |
is_quad() | SubdFaceRing | |
is_quad(SubdFace *face) | SubdFaceRing | [static] |
is_regular(SubdFace *face) | SubdFaceRing | [static] |
is_triangle() | SubdFaceRing | |
is_triangle(SubdFace *face) | SubdFaceRing | [static] |
m_face | SubdFaceRing | [protected] |
m_firstEdge | SubdFaceRing | [protected] |
m_num_edges | SubdFaceRing | [protected] |
m_verts | SubdFaceRing | [protected] |
num_edges() | SubdFaceRing | |
num_verts() | SubdFaceRing | |
SubdFaceRing(SubdFace *face, SubdEdge *edge) | SubdFaceRing | |
vert_index(SubdVert *vertex) | SubdFaceRing | |
vertexAt(int i) | SubdFaceRing |