Blender V2.61 - r43446

math_geom_inline.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: some of this file.
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  * */
00025 
00031 #include "BLI_math.h"
00032 
00033 #ifndef BLI_MATH_GEOM_INLINE_H
00034 #define BLI_MATH_GEOM_INLINE_H
00035 
00036 /****************************** Spherical Harmonics **************************/
00037 
00038 MINLINE void zero_sh(float r[9])
00039 {
00040     memset(r, 0, sizeof(float)*9);
00041 }
00042 
00043 MINLINE void copy_sh_sh(float r[9], const float a[9])
00044 {
00045     memcpy(r, a, sizeof(float)*9);
00046 }
00047 
00048 MINLINE void mul_sh_fl(float r[9], const float f)
00049 {
00050     int i;
00051 
00052     for(i=0; i<9; i++)
00053         r[i] *= f;
00054 }
00055 
00056 MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9])
00057 {
00058     int i;
00059 
00060     for(i=0; i<9; i++)
00061         r[i]= a[i] + b[i];
00062 }
00063 
00064 MINLINE float dot_shsh(float a[9], float b[9])
00065 {
00066     float r= 0.0f;
00067     int i;
00068 
00069     for(i=0; i<9; i++)
00070         r += a[i]*b[i];
00071     
00072     return r;
00073 }
00074 
00075 MINLINE float diffuse_shv3(float sh[9], const float v[3])
00076 {
00077     /* See formula (13) in:
00078        "An Efficient Representation for Irradiance Environment Maps" */
00079     static const float c1 = 0.429043f, c2 = 0.511664f, c3 = 0.743125f;
00080     static const float c4 = 0.886227f, c5 = 0.247708f;
00081     float x, y, z, sum;
00082 
00083     x= v[0];
00084     y= v[1];
00085     z= v[2];
00086 
00087     sum= c1*sh[8]*(x*x - y*y);
00088     sum += c3*sh[6]*z*z;
00089     sum += c4*sh[0];
00090     sum += -c5*sh[6];
00091     sum += 2.0f*c1*(sh[4]*x*y + sh[7]*x*z + sh[5]*y*z);
00092     sum += 2.0f*c2*(sh[3]*x + sh[1]*y + sh[2]*z);
00093 
00094     return sum;
00095 }
00096 
00097 MINLINE void vec_fac_to_sh(float r[9], const float v[3], const float f)
00098 {
00099     /* See formula (3) in:
00100        "An Efficient Representation for Irradiance Environment Maps" */
00101     float sh[9], x, y, z;
00102 
00103     x= v[0];
00104     y= v[1];
00105     z= v[2];
00106 
00107     sh[0]= 0.282095f;
00108 
00109     sh[1]= 0.488603f*y;
00110     sh[2]= 0.488603f*z;
00111     sh[3]= 0.488603f*x;
00112     
00113     sh[4]= 1.092548f*x*y;
00114     sh[5]= 1.092548f*y*z;
00115     sh[6]= 0.315392f*(3.0f*z*z - 1.0f);
00116     sh[7]= 1.092548f*x*z;
00117     sh[8]= 0.546274f*(x*x - y*y);
00118 
00119     mul_sh_fl(sh, f);
00120     copy_sh_sh(r, sh);
00121 }
00122 
00123 MINLINE float eval_shv3(float sh[9], const float v[3])
00124 {
00125     float tmp[9];
00126 
00127     vec_fac_to_sh(tmp, v, 1.0f);
00128     return dot_shsh(tmp, sh);
00129 }
00130 
00131 MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f)
00132 {
00133     float tmp[9];
00134 
00135     copy_sh_sh(tmp, sh);
00136     mul_sh_fl(tmp, f);
00137     add_sh_shsh(r, r, tmp);
00138 }
00139 
00140 #endif /* BLI_MATH_GEOM_INLINE_H */
00141