Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2006 by Nicholas Bishop 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #ifndef BDR_SCULPTMODE_H 00034 #define BDR_SCULPTMODE_H 00035 00036 #include "DNA_listBase.h" 00037 #include "DNA_vec_types.h" 00038 #include "DNA_key_types.h" 00039 00040 #include "BLI_pbvh.h" 00041 00042 struct bContext; 00043 struct Brush; 00044 struct KeyBlock; 00045 struct Mesh; 00046 struct MultiresModifierData; 00047 struct Object; 00048 struct Scene; 00049 struct Sculpt; 00050 struct SculptStroke; 00051 00052 /* Interface */ 00053 void sculptmode_selectbrush_menu(void); 00054 void sculptmode_draw_mesh(int); 00055 void sculpt_paint_brush(char clear); 00056 void sculpt_stroke_draw(struct SculptStroke *); 00057 void sculpt_radialcontrol_start(int mode); 00058 struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob); 00059 00060 struct Brush *sculptmode_brush(void); 00061 00062 void sculpt(Sculpt *sd); 00063 00064 int sculpt_poll(struct bContext *C); 00065 void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob, int need_fmap); 00066 00067 /* Deformed mesh sculpt */ 00068 void free_sculptsession_deformMats(struct SculptSession *ss); 00069 00070 /* Stroke */ 00071 struct SculptStroke *sculpt_stroke_new(const int max); 00072 void sculpt_stroke_free(struct SculptStroke *); 00073 void sculpt_stroke_add_point(struct SculptStroke *, const short x, const short y); 00074 void sculpt_stroke_apply(struct Sculpt *sd, struct SculptStroke *); 00075 void sculpt_stroke_apply_all(struct Sculpt *sd, struct SculptStroke *); 00076 int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float out[3], float mouse[2]); 00077 00078 /* Undo */ 00079 00080 typedef struct SculptUndoNode { 00081 struct SculptUndoNode *next, *prev; 00082 00083 char idname[MAX_ID_NAME]; /* name instead of pointer*/ 00084 void *node; /* only during push, not valid afterwards! */ 00085 00086 float (*co)[3]; 00087 float (*orig_co)[3]; 00088 short (*no)[3]; 00089 int totvert; 00090 00091 /* non-multires */ 00092 int maxvert; /* to verify if totvert it still the same */ 00093 int *index; /* to restore into right location */ 00094 00095 /* multires */ 00096 int maxgrid; /* same for grid */ 00097 int gridsize; /* same for grid */ 00098 int totgrid; /* to restore into right location */ 00099 int *grids; /* to restore into right location */ 00100 00101 /* layer brush */ 00102 float *layer_disp; 00103 00104 /* shape keys */ 00105 char shapeName[sizeof(((KeyBlock *)0))->name]; 00106 } SculptUndoNode; 00107 00108 SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node); 00109 SculptUndoNode *sculpt_undo_get_node(PBVHNode *node); 00110 void sculpt_undo_push_begin(const char *name); 00111 void sculpt_undo_push_end(void); 00112 00113 void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]); 00114 00115 #endif