Blender V2.61 - r43446
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Clear(MT_Scalar val=0.0) | LOD_NdQuadric | |
Evaluate(const TNT::Vector< MT_Scalar > &vec) const | LOD_NdQuadric | |
LOD_NdQuadric(const MT_Vector3 &vec, const MT_Scalar &offset) | LOD_NdQuadric | |
LOD_NdQuadric(const MT_Vector3 &vec, const MT_Scalar &offset, int pos) | LOD_NdQuadric | |
LOD_NdQuadric() | LOD_NdQuadric | |
operator*=(const MT_Scalar &s) | LOD_NdQuadric | |
operator+=(const LOD_NdQuadric &Q) | LOD_NdQuadric | |
operator=(const LOD_NdQuadric &Q) | LOD_NdQuadric | |
Optimize(TNT::Vector< MT_Scalar > &vec) const | LOD_NdQuadric | |
Tensor(TNT::Matrix< MT_Scalar > &) const | LOD_NdQuadric | |
Vector(TNT::Vector< MT_Scalar > &) const | LOD_NdQuadric | |
~LOD_NdQuadric() | LOD_NdQuadric | [inline] |