This is the complete list of members for
ShaderManager, including all inherited members.
add_default(Scene *scene) | ShaderManager | [static] |
AttributeIDMap typedef | ShaderManager | [protected] |
create(Scene *scene) | ShaderManager | [static] |
device_free(Device *device, DeviceScene *dscene)=0 | ShaderManager | [pure virtual] |
device_free_common(Device *device, DeviceScene *dscene) | ShaderManager | |
device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)=0 | ShaderManager | [pure virtual] |
device_update_common(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress) | ShaderManager | |
get_attribute_id(ustring name) | ShaderManager | |
get_attribute_id(Attribute::Standard std) | ShaderManager | |
get_shader_id(uint shader, Mesh *mesh=NULL, bool smooth=false) | ShaderManager | |
need_update | ShaderManager | |
ShaderManager() | ShaderManager | [protected] |
unique_attribute_id | ShaderManager | [protected] |
~ShaderManager() | ShaderManager | [virtual] |