Blender V2.61 - r43446

BL_ShapeDeformer Member List

This is the complete list of members for BL_ShapeDeformer, including all inherited members.
Apply(class RAS_IPolyMaterial *polymat)BL_SkinDeformer [virtual]
BGEDeformVerts()BL_SkinDeformer [protected]
BL_MeshDeformer(BL_DeformableGameObject *gameobj, struct Object *obj, class RAS_MeshObject *meshobj)BL_MeshDeformer [inline]
BL_ShapeDeformer(BL_DeformableGameObject *gameobj, Object *bmeshobj, RAS_MeshObject *mesh)BL_ShapeDeformer
BL_ShapeDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj_old, struct Object *bmeshobj_new, class RAS_MeshObject *mesh, bool release_object, bool recalc_normal, BL_ArmatureObject *arma=NULL)BL_ShapeDeformer
BL_SkinDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj, class RAS_MeshObject *mesh, BL_ArmatureObject *arma=NULL)BL_SkinDeformer
BL_SkinDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj_old, struct Object *bmeshobj_new, class RAS_MeshObject *mesh, bool release_object, bool recalc_normal, BL_ArmatureObject *arma=NULL)BL_SkinDeformer
BlenderDeformVerts()BL_SkinDeformer [protected]
ExecuteShapeDrivers(void)BL_ShapeDeformer
ForceUpdate()BL_ShapeDeformer [inline]
GetFinalMesh()RAS_Deformer [inline, virtual]
GetKey()BL_ShapeDeformer
GetMesh()BL_MeshDeformer [inline]
GetPhysicsMesh()RAS_Deformer [inline, virtual]
GetRasMesh()BL_MeshDeformer [inline, virtual]
GetReplica()BL_ShapeDeformer [virtual]
GetTransVerts(int *tot))[3]BL_MeshDeformer [inline, virtual]
IsDynamic()RAS_Deformer [inline]
LoadShapeDrivers(Object *arma)BL_ShapeDeformer
m_armobjBL_SkinDeformer [protected]
m_bDynamicRAS_Deformer [protected]
m_bmeshBL_MeshDeformer [protected]
m_copyNormalsBL_SkinDeformer [protected]
m_dfnrToPCBL_SkinDeformer [protected]
m_gameobjBL_MeshDeformer [protected]
m_keyBL_ShapeDeformer [protected]
m_lastArmaUpdateBL_SkinDeformer [protected]
m_lastDeformUpdateBL_MeshDeformer [protected]
m_lastShapeUpdateBL_ShapeDeformer [protected]
m_objMeshBL_MeshDeformer [protected]
m_obmatBL_SkinDeformer [protected]
m_pMeshRAS_Deformer [protected]
m_pMeshObjectBL_MeshDeformer [protected]
m_poseAppliedBL_SkinDeformer [protected]
m_recalcNormalBL_SkinDeformer [protected]
m_releaseobjectBL_SkinDeformer [protected]
m_timeBL_SkinDeformer [protected]
m_transnorsBL_MeshDeformer [protected]
m_transvertsBL_MeshDeformer [protected]
m_tvtotBL_MeshDeformer [protected]
m_useShapeDriversBL_ShapeDeformer [protected]
PoseUpdated(void)BL_SkinDeformer [inline]
ProcessReplica()BL_ShapeDeformer [virtual]
RAS_Deformer()RAS_Deformer [inline]
RecalcNormals()BL_MeshDeformer
Relink(CTR_Map< class CTR_HashedPtr, void * > *map)BL_SkinDeformer [virtual]
SetArmature(class BL_ArmatureObject *armobj)BL_SkinDeformer
SetKey(struct Key *key)BL_ShapeDeformer
SetSimulatedTime(double time)BL_MeshDeformer [inline, virtual]
ShareVertexArray()BL_SkinDeformer [inline, virtual]
SkipVertexTransform()RAS_Deformer [inline, virtual]
Update(void)BL_ShapeDeformer [virtual]
UpdateBuckets(void)BL_SkinDeformer [inline, virtual]
UpdateInternal(bool shape_applied)BL_SkinDeformer
UseVertexArray()RAS_Deformer [inline, virtual]
VerifyStorage()BL_MeshDeformer
~BL_MeshDeformer()BL_MeshDeformer [virtual]
~BL_ShapeDeformer()BL_ShapeDeformer [virtual]
~BL_SkinDeformer()BL_SkinDeformer [virtual]
~RAS_Deformer()RAS_Deformer [inline, virtual]