Blender V2.61 - r43446

AUD_BandPassReader.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * Copyright 2009-2011 Jörg Hermann Müller
00005  *
00006  * This file is part of AudaSpace.
00007  *
00008  * Audaspace is free software; you can redistribute it and/or modify
00009  * it under the terms of the GNU General Public License as published by
00010  * the Free Software Foundation; either version 2 of the License, or
00011  * (at your option) any later version.
00012  *
00013  * AudaSpace is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  * GNU General Public License for more details.
00017  *
00018  * You should have received a copy of the GNU General Public License
00019  * along with Audaspace; if not, write to the Free Software Foundation,
00020  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00021  *
00022  * ***** END GPL LICENSE BLOCK *****
00023  */
00024 
00030 #ifndef AUD_BANDPASSREADER
00031 #define AUD_BANDPASSREADER
00032 
00033 #include <fftw3.h>
00034 
00035 #include "AUD_EffectReader.h"
00036 class AUD_Buffer;
00037 
00041 class AUD_BandPassReader : public AUD_EffectReader
00042 {
00043 private:
00047     AUD_Buffer *m_buffer;
00048 
00052     AUD_Buffer *m_in;
00053 
00057     AUD_Buffer *m_out;
00058 
00062     float m_low;
00063 
00067     float m_high;
00068 
00072     fftw_plan m_forward;
00073 
00077     fftw_plan m_backward;
00078 
00082     int m_length;
00083 
00084 public:
00091     AUD_BandPassReader(AUD_IReader* reader, float low, float high);
00092 
00096     virtual ~AUD_BandPassReader();
00097 
00098     virtual AUD_ReaderType getType();
00099     virtual void read(int & length, sample_t* & buffer);
00100 };
00101 
00102 #endif //AUD_BANDPASSREADER