Blender V2.61 - r43446

util_color.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 #ifndef __UTIL_COLOR_H__
00020 #define __UTIL_COLOR_H__
00021 
00022 #include "util_math.h"
00023 #include "util_types.h"
00024 
00025 CCL_NAMESPACE_BEGIN
00026 
00027 __device float color_srgb_to_scene_linear(float c)
00028 {
00029     if(c < 0.04045f)
00030         return (c < 0.0f)? 0.0f: c * (1.0f/12.92f);
00031     else
00032         return pow((c + 0.055f)*(1.0f/1.055f), 2.4f);
00033 }
00034 
00035 __device float color_scene_linear_to_srgb(float c)
00036 {
00037     if(c < 0.0031308f)
00038         return (c < 0.0f)? 0.0f: c * 12.92f;
00039     else
00040         return 1.055f * pow(c, 1.0f/2.4f) - 0.055f;
00041 }
00042 
00043 #ifndef __KERNEL_OPENCL__
00044 
00045 __device float3 color_srgb_to_scene_linear(float3 c)
00046 {
00047     return make_float3(
00048         color_srgb_to_scene_linear(c.x),
00049         color_srgb_to_scene_linear(c.y),
00050         color_srgb_to_scene_linear(c.z));
00051 }
00052 
00053 __device float3 color_scene_linear_to_srgb(float3 c)
00054 {
00055     return make_float3(
00056         color_scene_linear_to_srgb(c.x),
00057         color_scene_linear_to_srgb(c.y),
00058         color_scene_linear_to_srgb(c.z));
00059 }
00060 
00061 #endif
00062 
00063 __device float linear_rgb_to_gray(float3 c)
00064 {
00065     return c.x*0.2126f + c.y*0.7152f + c.z*0.0722f;
00066 }
00067 
00068 CCL_NAMESPACE_END
00069 
00070 #endif /* __UTIL_COLOR_H__ */
00071