Blender V2.61 - r43446

pixelshading.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * Contributor(s): 2004-2006, Blender Foundation, full recode
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  */
00025 
00031 /* pixelshading.h
00032 *
00033 * These functions determine what actual color a pixel will have.
00034 */
00035 
00036 
00037 #ifndef PIXELSHADING_H
00038 #define PIXELSHADING_H
00039 
00051 int shadeHaloFloat(HaloRen *har, 
00052                     float *col, int zz, 
00053                     float dist, float xn, 
00054                     float yn, short flarec);
00055 
00059 void shadeSkyPixel(float collector[4], float fx, float fy, short thread);
00060 void shadeSkyView(float col_r[3], const float rco[3], const float view[3], const float dxyview[2], short thread);
00061 void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance);
00062 void shadeSunView(float col_r[3], const float view[3]);
00063 /* ------------------------------------------------------------------------- */
00064 
00065 #endif
00066