Blender V2.61 - r43446

KX_PhysicsPropertiesobsolete.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
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00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #ifndef KX_PROPSH
00034 #define KX_PROPSH
00035 
00036 #include <MT_Scalar.h>
00037 
00038 // Properties of dynamic objects
00039 struct KX_ShapeProps {
00040     MT_Scalar  m_mass;                  // Total mass
00041     MT_Scalar  m_inertia;               // Inertia, should be a tensor some time 
00042     MT_Scalar  m_lin_drag;              // Linear drag (air, water) 0 = concrete, 1 = vacuum 
00043     MT_Scalar  m_ang_drag;              // Angular drag
00044     MT_Scalar  m_friction_scaling[3];   // Scaling for anisotropic friction. Component in range [0, 1]   
00045     bool       m_do_anisotropic;        // Should I do anisotropic friction? 
00046     bool       m_do_fh;                 // Should the object have a linear Fh spring?
00047     bool       m_do_rot_fh;             // Should the object have an angular Fh spring?
00048 };
00049 
00050 
00051 // Properties of collidable objects (non-ghost objects)
00052 struct KX_MaterialProps {
00053     MT_Scalar m_restitution;           // restitution of energie after a collision 0 = inelastic, 1 = elastic
00054     MT_Scalar m_friction;              // Coulomb friction (= ratio between the normal en maximum friction force)
00055     MT_Scalar m_fh_spring;             // Spring constant (both linear and angular)
00056     MT_Scalar m_fh_damping;            // Damping factor (linear and angular) in range [0, 1]
00057     MT_Scalar m_fh_distance;           // The range above the surface where Fh is active.    
00058     bool      m_fh_normal;             // Should the object slide off slopes?
00059 };
00060 
00061 #endif //KX_PROPSH
00062