, including all inherited members.
active_stack | SVMCompiler | [protected] |
add_node(NodeType type, int a=0, int b=0, int c=0) | SVMCompiler | |
add_node(int a=0, int b=0, int c=0, int d=0) | SVMCompiler | |
add_node(NodeType type, const float3 &f) | SVMCompiler | |
add_node(const float4 &f) | SVMCompiler | |
attribute(ustring name) | SVMCompiler | |
attribute(Attribute::Standard std) | SVMCompiler | |
background | SVMCompiler | |
closure_mix_weight_offset() | SVMCompiler | [inline] |
compile(Shader *shader, vector< int4 > &svm_nodes, int index) | SVMCompiler | |
compile_type(Shader *shader, ShaderGraph *graph, ShaderType type) | SVMCompiler | [protected] |
current_graph | SVMCompiler | [protected] |
current_shader | SVMCompiler | [protected] |
current_type | SVMCompiler | [protected] |
encode_uchar4(uint x, uint y=0, uint z=0, uint w=0) | SVMCompiler | |
find_dependencies(set< ShaderNode * > &dependencies, const set< ShaderNode * > &done, ShaderInput *input) | SVMCompiler | [protected] |
generate_closure(ShaderNode *node, set< ShaderNode * > &done) | SVMCompiler | [protected] |
generate_multi_closure(ShaderNode *node, set< ShaderNode * > &done, uint in_offset) | SVMCompiler | [protected] |
generate_svm_nodes(const set< ShaderNode * > &nodes, set< ShaderNode * > &done) | SVMCompiler | [protected] |
image_manager | SVMCompiler | |
max_stack_use | SVMCompiler | [protected] |
mix_weight_offset | SVMCompiler | [protected] |
node_skip_input(ShaderNode *node, ShaderInput *input) | SVMCompiler | [protected] |
output_type() | SVMCompiler | [inline] |
shader_manager | SVMCompiler | |
stack_assign(ShaderOutput *output) | SVMCompiler | |
stack_assign(ShaderInput *input) | SVMCompiler | |
stack_backup(StackBackup &backup, set< ShaderNode * > &done) | SVMCompiler | [protected] |
stack_clear_temporary(ShaderNode *node) | SVMCompiler | [protected] |
stack_clear_users(ShaderNode *node, set< ShaderNode * > &done) | SVMCompiler | [protected] |
stack_find_offset(ShaderSocketType type) | SVMCompiler | [protected] |
stack_link(ShaderInput *input, ShaderOutput *output) | SVMCompiler | |
stack_restore(StackBackup &backup, set< ShaderNode * > &done) | SVMCompiler | [protected] |
stack_size(ShaderSocketType type) | SVMCompiler | [protected] |
sunsky | SVMCompiler | |
svm_nodes | SVMCompiler | [protected] |
SVMCompiler(ShaderManager *shader_manager, ImageManager *image_manager, bool use_multi_closure_) | SVMCompiler | |
use_multi_closure | SVMCompiler | [protected] |