, including all inherited members.
| active_stack | SVMCompiler | [protected] |
| add_node(NodeType type, int a=0, int b=0, int c=0) | SVMCompiler | |
| add_node(int a=0, int b=0, int c=0, int d=0) | SVMCompiler | |
| add_node(NodeType type, const float3 &f) | SVMCompiler | |
| add_node(const float4 &f) | SVMCompiler | |
| attribute(ustring name) | SVMCompiler | |
| attribute(Attribute::Standard std) | SVMCompiler | |
| background | SVMCompiler | |
| closure_mix_weight_offset() | SVMCompiler | [inline] |
| compile(Shader *shader, vector< int4 > &svm_nodes, int index) | SVMCompiler | |
| compile_type(Shader *shader, ShaderGraph *graph, ShaderType type) | SVMCompiler | [protected] |
| current_graph | SVMCompiler | [protected] |
| current_shader | SVMCompiler | [protected] |
| current_type | SVMCompiler | [protected] |
| encode_uchar4(uint x, uint y=0, uint z=0, uint w=0) | SVMCompiler | |
| find_dependencies(set< ShaderNode * > &dependencies, const set< ShaderNode * > &done, ShaderInput *input) | SVMCompiler | [protected] |
| generate_closure(ShaderNode *node, set< ShaderNode * > &done) | SVMCompiler | [protected] |
| generate_multi_closure(ShaderNode *node, set< ShaderNode * > &done, uint in_offset) | SVMCompiler | [protected] |
| generate_svm_nodes(const set< ShaderNode * > &nodes, set< ShaderNode * > &done) | SVMCompiler | [protected] |
| image_manager | SVMCompiler | |
| max_stack_use | SVMCompiler | [protected] |
| mix_weight_offset | SVMCompiler | [protected] |
| node_skip_input(ShaderNode *node, ShaderInput *input) | SVMCompiler | [protected] |
| output_type() | SVMCompiler | [inline] |
| shader_manager | SVMCompiler | |
| stack_assign(ShaderOutput *output) | SVMCompiler | |
| stack_assign(ShaderInput *input) | SVMCompiler | |
| stack_backup(StackBackup &backup, set< ShaderNode * > &done) | SVMCompiler | [protected] |
| stack_clear_temporary(ShaderNode *node) | SVMCompiler | [protected] |
| stack_clear_users(ShaderNode *node, set< ShaderNode * > &done) | SVMCompiler | [protected] |
| stack_find_offset(ShaderSocketType type) | SVMCompiler | [protected] |
| stack_link(ShaderInput *input, ShaderOutput *output) | SVMCompiler | |
| stack_restore(StackBackup &backup, set< ShaderNode * > &done) | SVMCompiler | [protected] |
| stack_size(ShaderSocketType type) | SVMCompiler | [protected] |
| sunsky | SVMCompiler | |
| svm_nodes | SVMCompiler | [protected] |
| SVMCompiler(ShaderManager *shader_manager, ImageManager *image_manager, bool use_multi_closure_) | SVMCompiler | |
| use_multi_closure | SVMCompiler | [protected] |