Blender V2.61 - r43446
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AddObstacleForObj(KX_GameObject *gameobj) | KX_ObstacleSimulation | |
AddObstaclesForNavMesh(KX_NavMeshObject *navmesh) | KX_ObstacleSimulation | |
AdjustObstacleVelocity(KX_Obstacle *activeObst, KX_NavMeshObject *activeNavMeshObj, MT_Vector3 &velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle) | KX_ObstacleSimulation | [virtual] |
CreateObstacle(KX_GameObject *gameobj) | KX_ObstacleSimulation | [protected] |
DestroyObstacleForObj(KX_GameObject *gameobj) | KX_ObstacleSimulation | |
DrawObstacles() | KX_ObstacleSimulation | |
GetObstacle(KX_GameObject *gameobj) | KX_ObstacleSimulation | |
KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization) | KX_ObstacleSimulation | |
m_enableVisualization | KX_ObstacleSimulation | [protected] |
m_levelHeight | KX_ObstacleSimulation | [protected] |
m_obstacles | KX_ObstacleSimulation | [protected] |
UpdateObstacles() | KX_ObstacleSimulation | |
~KX_ObstacleSimulation() | KX_ObstacleSimulation | [virtual] |