Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2006, NVIDIA Corporation Ignacio Castano <icastano@nvidia.com> 00003 * 00004 * Modifications copyright (c) 2011, Blender Foundation. 00005 * All rights reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a copy 00008 * of this software and associated documentation files (the "Software"), to deal 00009 * in the Software without restriction, including without limitation the rights 00010 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00011 * copies of the Software, and to permit persons to whom the Software is 00012 * furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included in 00015 * all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00018 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00020 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00021 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00022 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00023 * THE SOFTWARE. 00024 */ 00025 00026 #ifndef __SUBD_STENCIL__ 00027 #define __SUBD_STENCIL__ 00028 00029 #include "util_types.h" 00030 #include "util_vector.h" 00031 00032 CCL_NAMESPACE_BEGIN 00033 00034 class StencilMask 00035 { 00036 public: 00037 StencilMask(); 00038 StencilMask(int size); 00039 00040 void resize(int size); 00041 00042 StencilMask& operator=(float value); 00043 00044 void operator+=(const StencilMask& mask); 00045 void operator-=(const StencilMask& mask); 00046 void operator*=(float scale); 00047 void operator/=(float scale); 00048 00049 int size() const { return weights.size(); } 00050 00051 float operator[](int i) const { return weights[i]; } 00052 float& operator[](int i) { return weights[i]; } 00053 00054 float sum() const; 00055 bool is_normalized() const; 00056 void normalize(); 00057 00058 private: 00059 vector<float> weights; 00060 }; 00061 00062 CCL_NAMESPACE_END 00063 00064 #endif /* __SUBD_STENCIL__ */ 00065