Blender V2.61 - r43446

attribute.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 #ifndef __ATTRIBUTE_H__
00020 #define __ATTRIBUTE_H__
00021 
00022 #include "kernel_types.h"
00023 
00024 #include "util_list.h"
00025 #include "util_param.h"
00026 #include "util_types.h"
00027 #include "util_vector.h"
00028 
00029 CCL_NAMESPACE_BEGIN
00030 
00031 class Attribute;
00032 class AttributeSet;
00033 class AttributeRequest;
00034 class AttributeRequestSet;
00035 class Mesh;
00036 
00037 /* Attribute
00038  *
00039  * Arbitrary data layers on meshes.
00040  * Supported types: Float, Color, Vector, Normal, Point */
00041 
00042 class Attribute {
00043 public:
00044     enum Element {
00045         VERTEX,
00046         FACE,
00047         CORNER
00048     };
00049 
00050     enum Standard {
00051         STD_NONE = 0,
00052         STD_VERTEX_NORMAL,
00053         STD_FACE_NORMAL,
00054         STD_UV,
00055         STD_GENERATED,
00056         STD_POSITION_UNDEFORMED,
00057         STD_POSITION_UNDISPLACED,
00058         STD_NUM
00059     };
00060 
00061     ustring name;
00062     Standard std;
00063 
00064     TypeDesc type;
00065     vector<char> buffer;
00066     Element element;
00067 
00068     Attribute() {}
00069     void set(ustring name, TypeDesc type, Element element);
00070     void reserve(int numverts, int numfaces);
00071 
00072     size_t data_sizeof();
00073     size_t element_size(int numverts, int numfaces);
00074     size_t buffer_size(int numverts, int numfaces);
00075 
00076     char *data() { return (buffer.size())? &buffer[0]: NULL; };
00077     float3 *data_float3() { return (float3*)data(); }
00078     float *data_float() { return (float*)data(); }
00079 
00080     const char *data() const { return (buffer.size())? &buffer[0]: NULL; }
00081     const float3 *data_float3() const { return (float3*)data(); }
00082     const float *data_float() const { return (float*)data(); }
00083 
00084     static bool same_storage(TypeDesc a, TypeDesc b);
00085     static ustring standard_name(Attribute::Standard std);
00086 };
00087 
00088 /* Attribute Set
00089  *
00090  * Set of attributes on a mesh. */
00091 
00092 class AttributeSet {
00093 public:
00094     Mesh *mesh;
00095     list<Attribute> attributes;
00096 
00097     AttributeSet(Mesh *mesh);
00098     ~AttributeSet();
00099 
00100     Attribute *add(ustring name, TypeDesc type, Attribute::Element element);
00101     Attribute *find(ustring name);
00102     void remove(ustring name);
00103 
00104     Attribute *add(Attribute::Standard std, ustring name = ustring());
00105     Attribute *find(Attribute::Standard std);
00106     void remove(Attribute::Standard std);
00107 
00108     Attribute *find(AttributeRequest& req);
00109 
00110     void reserve(int numverts, int numfaces);
00111     void clear();
00112 };
00113 
00114 /* AttributeRequest
00115  *
00116  * Request from a shader to use a certain attribute, so we can figure out
00117  * which ones we need to export from the host app end store for the kernel.
00118  * The attribute is found either by name or by standard. */
00119 
00120 class AttributeRequest {
00121 public:
00122     ustring name;
00123     Attribute::Standard std;
00124 
00125     /* temporary variables used by MeshManager */
00126     TypeDesc type;
00127     AttributeElement element;
00128     int offset;
00129 
00130     AttributeRequest(ustring name_);
00131     AttributeRequest(Attribute::Standard std);
00132 };
00133 
00134 /* AttributeRequestSet
00135  *
00136  * Set of attributes requested by a shader. */
00137 
00138 class AttributeRequestSet {
00139 public:
00140     vector<AttributeRequest> requests;
00141 
00142     AttributeRequestSet();
00143     ~AttributeRequestSet();
00144 
00145     void add(ustring name);
00146     void add(Attribute::Standard std);
00147     void add(AttributeRequestSet& reqs);
00148 
00149     bool find(ustring name);
00150     bool find(Attribute::Standard std);
00151 
00152     size_t size();
00153     void clear();
00154 
00155     bool modified(const AttributeRequestSet& other);
00156 };
00157 
00158 CCL_NAMESPACE_END
00159 
00160 #endif /* __ATTRIBUTE_H__ */
00161