, including all inherited members.
add_source_parameters(COLLADASW::SourceBase::ParameterNameList ¶m, COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis, bool transform) | AnimationExporter | [protected] |
AnimationExporter(COLLADASW::StreamWriter *sw) | AnimationExporter | [inline] |
convert_angle(float angle) | AnimationExporter | [protected] |
convert_time(float frame) | AnimationExporter | [protected] |
create_4x4_source(std::vector< float > &frames, Object *ob_arm, Bone *bone, const std::string &anim_id) | AnimationExporter | [protected] |
create_interpolation_source(FCurve *fcu, const std::string &anim_id, const char *axis_name, bool *has_tangents) | AnimationExporter | [protected] |
create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string &anim_id, const char *axis_name) | AnimationExporter | [protected] |
create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string &anim_id, const char *axis_name) | AnimationExporter | [protected] |
create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector< float > &fra, bool is_rot, const std::string &anim_id, const char *axis_name) | AnimationExporter | [protected] |
create_xyz_source(float *v, int tot, const std::string &anim_id) | AnimationExporter | [protected] |
dae_animation(Object *ob, FCurve *fcu, char *transformName, bool is_param, Material *ma=NULL) | AnimationExporter | [protected] |
dae_baked_animation(std::vector< float > &fra, Object *ob_arm, Bone *bone) | AnimationExporter | [protected] |
dae_bone_animation(std::vector< float > &fra, float *v, int tm_type, int axis, std::string ob_name, std::string bone_name) | AnimationExporter | [protected] |
enable_fcurves(bAction *act, char *bone_name) | AnimationExporter | [protected] |
exportAnimations(Scene *sce) | AnimationExporter | |
extract_transform_name(char *rna_path) | AnimationExporter | [protected] |
fake_interpolation_source(int tot, const std::string &anim_id, const char *axis_name) | AnimationExporter | [protected] |
find_frames(Object *ob, std::vector< float > &fra, const char *prefix, const char *tm_name) | AnimationExporter | [protected] |
find_frames(Object *ob, std::vector< float > &fra) | AnimationExporter | [protected] |
find_rotation_frames(Object *ob, std::vector< float > &fra, const char *prefix, int rotmode) | AnimationExporter | [protected] |
get_camera_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis) | AnimationExporter | [protected] |
get_eul_source_for_quat(Object *ob) | AnimationExporter | [protected] |
get_light_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis) | AnimationExporter | [protected] |
get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic) | AnimationExporter | [protected] |
get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length) | AnimationExporter | [protected] |
get_transform_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis) | AnimationExporter | [protected] |
getObjectBoneName(Object *ob, const FCurve *fcu) | AnimationExporter | [protected] |
hasAnimations(Scene *sce) | AnimationExporter | [protected] |
is_bone_deform_group(Bone *bone) | AnimationExporter | [protected] |
operator()(Object *ob) | AnimationExporter | |
sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type) | AnimationExporter | [protected] |
sample_and_write_bone_animation_matrix(Object *ob_arm, Bone *bone) | AnimationExporter | [protected] |
sample_animation(float *v, std::vector< float > &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pChan) | AnimationExporter | [protected] |
sample_animation(std::vector< float[4][4]> &mats, std::vector< float > &frames, Bone *bone, Object *ob_arm, bPoseChannel *pChan) | AnimationExporter | [protected] |
write_bone_animation(Object *ob_arm, Bone *bone) | AnimationExporter | [protected] |
write_bone_animation_matrix(Object *ob_arm, Bone *bone) | AnimationExporter | [protected] |