Blender V2.61 - r43446
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AUD_SequencerHandle(AUD_Reference< AUD_SequencerEntry > entry, AUD_ReadDevice &device) | AUD_SequencerHandle | |
compare(AUD_Reference< AUD_SequencerEntry > entry) const | AUD_SequencerHandle | |
seek(float position) | AUD_SequencerHandle | |
stop() | AUD_SequencerHandle | |
update(float position, float frame, float fps) | AUD_SequencerHandle | |
~AUD_SequencerHandle() | AUD_SequencerHandle |