Blender V2.61 - r43446
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add_input(const char *name, ShaderSocketType type, float value=0.0f) | ShaderNode | |
add_input(const char *name, ShaderSocketType type, float3 value) | ShaderNode | |
add_input(const char *name, ShaderSocketType type, ShaderInput::DefaultValue value, bool osl_only=false) | ShaderNode | |
add_output(const char *name, ShaderSocketType type) | ShaderNode | |
attributes(AttributeRequestSet *attributes) | ShaderNode | [virtual] |
bump | ShaderNode | |
clone() const =0 | ShaderNode | [pure virtual] |
compile(SVMCompiler &compiler)=0 | ShaderNode | [pure virtual] |
compile(OSLCompiler &compiler)=0 | ShaderNode | [pure virtual] |
depth | MagicTextureNode | |
id | ShaderNode | |
input(const char *name) | ShaderNode | |
inputs | ShaderNode | |
name | ShaderNode | |
output(const char *name) | ShaderNode | |
outputs | ShaderNode | |
ShaderNode(const char *name) | ShaderNode | |
tex_mapping | TextureNode | |
TextureNode(const char *name) | TextureNode | [inline] |
~ShaderNode() | ShaderNode | [virtual] |