Blender V2.61 - r43446

btConvexTriangleMeshShape.h

Go to the documentation of this file.
00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 #ifndef CONVEX_TRIANGLEMESH_SHAPE_H
00016 #define CONVEX_TRIANGLEMESH_SHAPE_H
00017 
00018 
00019 #include "btPolyhedralConvexShape.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
00021 
00022 
00025 class btConvexTriangleMeshShape : public btPolyhedralConvexAabbCachingShape
00026 {
00027 
00028     class btStridingMeshInterface*  m_stridingMesh;
00029 
00030 public:
00031     btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb = true);
00032 
00033     class btStridingMeshInterface*  getMeshInterface()
00034     {
00035         return m_stridingMesh;
00036     }
00037     const class btStridingMeshInterface* getMeshInterface() const
00038     {
00039         return m_stridingMesh;
00040     }
00041     
00042     virtual btVector3   localGetSupportingVertex(const btVector3& vec)const;
00043     virtual btVector3   localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
00044     virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
00045     
00046     //debugging
00047     virtual const char* getName()const {return "ConvexTrimesh";}
00048     
00049     virtual int getNumVertices() const;
00050     virtual int getNumEdges() const;
00051     virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
00052     virtual void getVertex(int i,btVector3& vtx) const;
00053     virtual int getNumPlanes() const;
00054     virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
00055     virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
00056 
00057     
00058     virtual void    setLocalScaling(const btVector3& scaling);
00059     virtual const btVector3& getLocalScaling() const;
00060 
00066     void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const;
00067 
00068 };
00069 
00070 
00071 
00072 #endif //CONVEX_TRIANGLEMESH_SHAPE_H
00073 
00074 
00075