Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 #ifndef CONVEX_TRIANGLEMESH_SHAPE_H 00016 #define CONVEX_TRIANGLEMESH_SHAPE_H 00017 00018 00019 #include "btPolyhedralConvexShape.h" 00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types 00021 00022 00025 class btConvexTriangleMeshShape : public btPolyhedralConvexAabbCachingShape 00026 { 00027 00028 class btStridingMeshInterface* m_stridingMesh; 00029 00030 public: 00031 btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb = true); 00032 00033 class btStridingMeshInterface* getMeshInterface() 00034 { 00035 return m_stridingMesh; 00036 } 00037 const class btStridingMeshInterface* getMeshInterface() const 00038 { 00039 return m_stridingMesh; 00040 } 00041 00042 virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; 00043 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; 00044 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; 00045 00046 //debugging 00047 virtual const char* getName()const {return "ConvexTrimesh";} 00048 00049 virtual int getNumVertices() const; 00050 virtual int getNumEdges() const; 00051 virtual void getEdge(int i,btVector3& pa,btVector3& pb) const; 00052 virtual void getVertex(int i,btVector3& vtx) const; 00053 virtual int getNumPlanes() const; 00054 virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const; 00055 virtual bool isInside(const btVector3& pt,btScalar tolerance) const; 00056 00057 00058 virtual void setLocalScaling(const btVector3& scaling); 00059 virtual const btVector3& getLocalScaling() const; 00060 00066 void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const; 00067 00068 }; 00069 00070 00071 00072 #endif //CONVEX_TRIANGLEMESH_SHAPE_H 00073 00074 00075