Blender V2.61 - r43446
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getKeep()=0 | AUD_IHandle | [pure virtual] |
getLoopCount()=0 | AUD_IHandle | [pure virtual] |
getPitch()=0 | AUD_IHandle | [pure virtual] |
getPosition()=0 | AUD_IHandle | [pure virtual] |
getStatus()=0 | AUD_IHandle | [pure virtual] |
getVolume()=0 | AUD_IHandle | [pure virtual] |
pause()=0 | AUD_IHandle | [pure virtual] |
resume()=0 | AUD_IHandle | [pure virtual] |
seek(float position)=0 | AUD_IHandle | [pure virtual] |
setKeep(bool keep)=0 | AUD_IHandle | [pure virtual] |
setLoopCount(int count)=0 | AUD_IHandle | [pure virtual] |
setPitch(float pitch)=0 | AUD_IHandle | [pure virtual] |
setStopCallback(stopCallback callback=0, void *data=0)=0 | AUD_IHandle | [pure virtual] |
setVolume(float volume)=0 | AUD_IHandle | [pure virtual] |
stop()=0 | AUD_IHandle | [pure virtual] |
~AUD_IHandle() | AUD_IHandle | [inline, virtual] |