Blender V2.61 - r43446

BKE_sound.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 #ifndef BKE_SOUND_H
00028 #define BKE_SOUND_H
00029 
00036 #define SOUND_WAVE_SAMPLES_PER_SECOND 250
00037 
00038 struct PackedFile;
00039 struct bSound;
00040 struct ListBase;
00041 struct Main;
00042 struct Sequence;
00043 
00044 typedef struct SoundWaveform
00045 {
00046     int length;
00047     float *data;
00048 } SoundWaveform;
00049 
00050 void sound_init_once(void);
00051 
00052 void sound_init(struct Main *main);
00053 
00054 void sound_init_main(struct Main *bmain);
00055 
00056 void sound_exit(void);
00057 
00058 void sound_force_device(int device);
00059 int sound_define_from_str(const char *str);
00060 
00061 struct bSound* sound_new_file(struct Main *main, const char *filename);
00062 
00063 // XXX unused currently
00064 #if 0
00065 struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source);
00066 
00067 struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
00068 #endif
00069 
00070 void sound_delete(struct Main *bmain, struct bSound* sound);
00071 
00072 void sound_cache(struct bSound* sound);
00073 
00074 void sound_cache_notifying(struct Main* main, struct bSound* sound);
00075 
00076 void sound_delete_cache(struct bSound* sound);
00077 
00078 void sound_load(struct Main *main, struct bSound* sound);
00079 
00080 void sound_free(struct bSound* sound);
00081 
00082 #ifdef AUD_CAPI
00083 AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
00084 #endif
00085 
00086 void sound_create_scene(struct Scene *scene);
00087 
00088 void sound_destroy_scene(struct Scene *scene);
00089 
00090 void sound_mute_scene(struct Scene *scene, int muted);
00091 
00092 void sound_update_fps(struct Scene *scene);
00093 
00094 void sound_update_scene_listener(struct Scene *scene);
00095 
00096 void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
00097 void* sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence);
00098 
00099 void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
00100 void* sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence);
00101 
00102 void sound_remove_scene_sound(struct Scene *scene, void* handle);
00103 
00104 void sound_mute_scene_sound(void* handle, char mute);
00105 
00106 void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
00107 void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
00108 
00109 void sound_update_scene_sound(void* handle, struct bSound* sound);
00110 
00111 void sound_set_cfra(int cfra);
00112 
00113 void sound_set_scene_volume(struct Scene *scene, float volume);
00114 
00115 void sound_set_scene_sound_volume(void* handle, float volume, char animated);
00116 
00117 void sound_set_scene_sound_pitch(void* handle, float pitch, char animated);
00118 
00119 void sound_set_scene_sound_pan(void* handle, float pan, char animated);
00120 
00121 void sound_update_sequencer(struct Main* main, struct bSound* sound);
00122 
00123 void sound_play_scene(struct Scene *scene);
00124 
00125 void sound_stop_scene(struct Scene *scene);
00126 
00127 void sound_seek_scene(struct Main *bmain, struct Scene *scene);
00128 
00129 float sound_sync_scene(struct Scene *scene);
00130 
00131 int sound_scene_playing(struct Scene *scene);
00132 
00133 void sound_free_waveform(struct bSound* sound);
00134 
00135 void sound_read_waveform(struct bSound* sound);
00136 
00137 void sound_update_scene(struct Scene* scene);
00138 
00139 void* sound_get_factory(void* sound);
00140 
00141 #endif