Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * Contributor(s): Full recode, Ton Roosendaal, Crete 2005 00022 * 00023 * ***** END GPL LICENSE BLOCK ***** 00024 */ 00025 00030 #ifndef DNA_ARMATURE_TYPES_H 00031 #define DNA_ARMATURE_TYPES_H 00032 00033 #include "DNA_listBase.h" 00034 #include "DNA_ID.h" 00035 00036 struct AnimData; 00037 00038 /* this system works on different transformation space levels; 00039 00040 1) Bone Space; with each Bone having own (0,0,0) origin 00041 2) Armature Space; the rest position, in Object space, Bones Spaces are applied hierarchical 00042 3) Pose Space; the animation position, in Object space 00043 4) World Space; Object matrix applied to Pose or Armature space 00044 00045 */ 00046 00047 typedef struct Bone { 00048 struct Bone *next, *prev; /* Next/prev elements within this list */ 00049 IDProperty *prop; /* User-Defined Properties on this Bone */ 00050 struct Bone *parent; /* Parent (ik parent if appropriate flag is set */ 00051 ListBase childbase; /* Children */ 00052 char name[64]; /* Name of the bone - must be unique within the armature, MAXBONENAME */ 00053 00054 float roll; /* roll is input for editmode, length calculated */ 00055 float head[3]; 00056 float tail[3]; /* head/tail and roll in Bone Space */ 00057 float bone_mat[3][3]; /* rotation derived from head/tail/roll */ 00058 00059 int flag; 00060 00061 float arm_head[3]; 00062 float arm_tail[3]; /* head/tail in Armature Space (rest pos) */ 00063 float arm_mat[4][4]; /* matrix: (bonemat(b)+head(b))*arm_mat(b-1), rest pos*/ 00064 float arm_roll; /* roll in Armature Space (rest pos) */ 00065 00066 float dist, weight; /* dist, weight: for non-deformgroup deforms */ 00067 float xwidth, length, zwidth; /* width: for block bones. keep in this order, transform! */ 00068 float ease1, ease2; /* length of bezier handles */ 00069 float rad_head, rad_tail; /* radius for head/tail sphere, defining deform as well, parent->rad_tip overrides rad_head*/ 00070 00071 float size[3]; /* patch for upward compat, UNUSED! */ 00072 int layer; /* layers that bone appears on */ 00073 short segments; /* for B-bones */ 00074 short pad[1]; 00075 } Bone; 00076 00077 typedef struct bArmature { 00078 ID id; 00079 struct AnimData *adt; 00080 00081 ListBase bonebase; 00082 ListBase chainbase; 00083 ListBase *edbo; /* editbone listbase, we use pointer so we can check state */ 00084 00085 /* active bones should work like active object where possible 00086 * - active and selection are unrelated 00087 * - active & hidden is not allowed 00088 * - from the user perspective active == last selected 00089 * - active should be ignored when not visible (hidden layer) */ 00090 00091 Bone *act_bone; /* active bone (when not in editmode) */ 00092 void *act_edbone; /* active editbone (in editmode) */ 00093 00094 void *sketch; /* sketch struct for etch-a-ton */ 00095 00096 int flag; 00097 int drawtype; 00098 int gevertdeformer; /* how vertex deformation is handled in the ge */ 00099 int pad; 00100 short deformflag; 00101 short pathflag; 00102 00103 unsigned int layer_used; /* for UI, to show which layers are there */ 00104 unsigned int layer, layer_protected; /* for buttons to work, both variables in this order together */ 00105 00106 // XXX depreceated... old animaton system (armature only viz) --- 00107 short ghostep, ghostsize; /* number of frames to ghosts to show, and step between them */ 00108 short ghosttype, pathsize; /* ghost drawing options and number of frames between points of path */ 00109 int ghostsf, ghostef; /* start and end frames of ghost-drawing range */ 00110 int pathsf, pathef; /* start and end frames of path-calculation range for all bones */ 00111 int pathbc, pathac; /* number of frames before/after current frame of path-calculation for all bones */ 00112 // XXX end of depreceated code ---------------------------------- 00113 } bArmature; 00114 00115 /* armature->flag */ 00116 /* dont use bit 7, was saved in files to disable stuff */ 00117 typedef enum eArmature_Flag { 00118 ARM_RESTPOS = (1<<0), 00119 ARM_DRAWXRAY = (1<<1), /* XRAY is here only for backwards converting */ 00120 ARM_DRAWAXES = (1<<2), 00121 ARM_DRAWNAMES = (1<<3), 00122 ARM_POSEMODE = (1<<4), 00123 ARM_EDITMODE = (1<<5), 00124 ARM_DELAYDEFORM = (1<<6), 00125 ARM_DONT_USE = (1<<7), 00126 ARM_MIRROR_EDIT = (1<<8), 00127 ARM_AUTO_IK = (1<<9), 00128 ARM_NO_CUSTOM = (1<<10), /* made option negative, for backwards compat */ 00129 ARM_COL_CUSTOM = (1<<11), /* draw custom colors */ 00130 ARM_GHOST_ONLYSEL = (1<<12), /* when ghosting, only show selected bones (this should belong to ghostflag instead) */ // XXX depreceated 00131 ARM_DS_EXPAND = (1<<13) 00132 } eArmature_Flag; 00133 00134 /* armature->drawtype */ 00135 typedef enum eArmature_Drawtype { 00136 ARM_OCTA = 0, 00137 ARM_LINE, 00138 ARM_B_BONE, 00139 ARM_ENVELOPE, 00140 ARM_WIRE 00141 } eArmature_Drawtype; 00142 00143 /* armature->gevertdeformer */ 00144 typedef enum eArmature_VertDeformer { 00145 ARM_VDEF_BLENDER, 00146 ARM_VDEF_BGE_CPU 00147 } eArmature_VertDeformer; 00148 00149 /* armature->deformflag */ 00150 typedef enum eArmature_DeformFlag { 00151 ARM_DEF_VGROUP = (1<<0), 00152 ARM_DEF_ENVELOPE = (1<<1), 00153 ARM_DEF_QUATERNION = (1<<2), 00154 ARM_DEF_B_BONE_REST = (1<<3), /* deprecated */ 00155 ARM_DEF_INVERT_VGROUP = (1<<4) 00156 } eArmature_DeformFlag; 00157 00158 /* armature->pathflag */ 00159 // XXX depreceated... old animation system (armature only viz) 00160 typedef enum eArmature_PathFlag { 00161 ARM_PATH_FNUMS = (1<<0), 00162 ARM_PATH_KFRAS = (1<<1), 00163 ARM_PATH_HEADS = (1<<2), 00164 ARM_PATH_ACFRA = (1<<3), 00165 ARM_PATH_KFNOS = (1<<4) 00166 } eArmature_PathFlag; 00167 00168 /* armature->ghosttype */ 00169 // XXX depreceated... old animation system (armature only viz) 00170 typedef enum eArmature_GhostType { 00171 ARM_GHOST_CUR = 0, 00172 ARM_GHOST_RANGE, 00173 ARM_GHOST_KEYS 00174 } eArmature_GhostType; 00175 00176 /* bone->flag */ 00177 typedef enum eBone_Flag { 00178 BONE_SELECTED = (1<<0), 00179 BONE_ROOTSEL = (1<<1), 00180 BONE_TIPSEL = (1<<2), 00181 BONE_TRANSFORM = (1<<3), /* Used instead of BONE_SELECTED during transform */ 00182 BONE_CONNECTED = (1<<4), /* when bone has a parent, connect head of bone to parent's tail*/ 00183 /* 32 used to be quatrot, was always set in files, do not reuse unless you clear it always */ 00184 BONE_HIDDEN_P = (1<<6), /* hidden Bones when drawing PoseChannels */ 00185 BONE_DONE = (1<<7), /* For detecting cyclic dependancies */ 00186 BONE_DRAW_ACTIVE = (1<<8), /* active is on mouse clicks only - deprecated, ONLY USE FOR DRAWING */ 00187 BONE_HINGE = (1<<9), /* No parent rotation or scale */ 00188 BONE_HIDDEN_A = (1<<10), /* hidden Bones when drawing Armature Editmode */ 00189 BONE_MULT_VG_ENV = (1<<11), /* multiplies vgroup with envelope */ 00190 BONE_NO_DEFORM = (1<<12), /* bone doesn't deform geometry */ 00191 BONE_UNKEYED = (1<<13), /* set to prevent destruction of its unkeyframed pose (after transform) */ 00192 BONE_HINGE_CHILD_TRANSFORM = (1<<14), /* set to prevent hinge child bones from influencing the transform center */ 00193 BONE_NO_SCALE = (1<<15), /* No parent scale */ 00194 BONE_HIDDEN_PG = (1<<16), /* hidden bone when drawing PoseChannels (for ghost drawing) */ 00195 BONE_DRAWWIRE = (1<<17), /* bone should be drawn as OB_WIRE, regardless of draw-types of view+armature */ 00196 BONE_NO_CYCLICOFFSET = (1<<18), /* when no parent, bone will not get cyclic offset */ 00197 BONE_EDITMODE_LOCKED = (1<<19), /* bone transforms are locked in EditMode */ 00198 BONE_TRANSFORM_CHILD = (1<<20), /* Indicates that a parent is also being transformed */ 00199 BONE_UNSELECTABLE = (1<<21), /* bone cannot be selected */ 00200 BONE_NO_LOCAL_LOCATION = (1<<22) /* bone location is in armature space */ 00201 } eBone_Flag; 00202 00203 #define MAXBONENAME 64 00204 00205 #endif