Blender V2.61 - r43446
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BuildQuadrics(LOD_ExternNormalEditor &normal_editor, bool preserve_boundaries) | LOD_QuadricEditor | |
ComputeEdgeCosts(std::vector< LOD_EdgeInd > &edges) | LOD_QuadricEditor | |
MEM_NonCopyable() | MEM_NonCopyable | [inline, protected] |
New(LOD_ManMesh2 &mesh) | LOD_QuadricEditor | [static] |
Quadrics() const | LOD_QuadricEditor | [inline] |
Remove(std::vector< LOD_VertexInd > &sorted_vertices) | LOD_QuadricEditor | |
TargetVertex(LOD_Edge &e) | LOD_QuadricEditor | |
Update(std::vector< LOD_FaceInd > &sorted_vertices) | LOD_QuadricEditor | |
~LOD_QuadricEditor() | LOD_QuadricEditor | [inline] |