Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef KX_SOFTBODYDEFORMER 00033 #define KX_SOFTBODYDEFORMER 00034 00035 #if defined(WIN32) && !defined(FREE_WINDOWS) 00036 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning 00037 #endif //WIN32 00038 00039 #include "RAS_Deformer.h" 00040 #include "BL_DeformableGameObject.h" 00041 #include <vector> 00042 00043 00044 class KX_SoftBodyDeformer : public RAS_Deformer 00045 { 00046 class RAS_MeshObject* m_pMeshObject; 00047 class BL_DeformableGameObject* m_gameobj; 00048 00049 public: 00050 KX_SoftBodyDeformer(RAS_MeshObject* pMeshObject,BL_DeformableGameObject* gameobj) 00051 :m_pMeshObject(pMeshObject), 00052 m_gameobj(gameobj) 00053 { 00054 //printf("KX_SoftBodyDeformer\n"); 00055 }; 00056 00057 virtual ~KX_SoftBodyDeformer() 00058 { 00059 //printf("~KX_SoftBodyDeformer\n"); 00060 }; 00061 virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map); 00062 virtual bool Apply(class RAS_IPolyMaterial *polymat); 00063 virtual bool Update(void) 00064 { 00065 //printf("update\n"); 00066 m_bDynamic = true; 00067 return true;//?? 00068 } 00069 virtual bool UpdateBuckets(void) 00070 { 00071 // this is to update the mesh slots outside the rasterizer, 00072 // no need to do it for this deformer, it's done in any case in Apply() 00073 return false; 00074 } 00075 00076 virtual RAS_Deformer *GetReplica() 00077 { 00078 KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this); 00079 deformer->ProcessReplica(); 00080 return deformer; 00081 } 00082 virtual void ProcessReplica() 00083 { 00084 // we have two pointers to deal with but we cannot do it now, will be done in Relink 00085 m_bDynamic = false; 00086 } 00087 virtual bool SkipVertexTransform() 00088 { 00089 return true; 00090 } 00091 00092 protected: 00093 //class RAS_MeshObject *m_pMesh; 00094 00095 #ifdef WITH_CXX_GUARDEDALLOC 00096 public: 00097 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ShapeDeformer"); } 00098 void operator delete( void *mem ) { MEM_freeN(mem); } 00099 #endif 00100 }; 00101 00102 00103 #endif 00104