Blender V2.61 - r43446

ntlRay Member List

This is the complete list of members for ntlRay, including all inherited members.
getDirection() const ntlRay [inline]
getID(void) const ntlRay [inline]
getNormal() const ntlRay [inline]
getOrigin() const ntlRay [inline]
getPositionAt(gfxReal t) const ntlRay [inline]
getReflected() const ntlRay [inline]
getRefracted() const ntlRay [inline]
getRenderglobals(void) const ntlRay [inline]
getShadedColor(ntlLightObject *light, const ntlRay &reflectedray, const ntlVec3Gfx &normal, ntlMaterial *surf) const ntlRay [protected]
intersectBackAABB(ntlVec3Gfx mStart, ntlVec3Gfx mEnd, gfxReal &t, ntlVec3Gfx &normal, ntlVec3Gfx &retcoord) const ntlRay
intersectCompleteAABB(ntlVec3Gfx mStart, ntlVec3Gfx mEnd, gfxReal &tmin, gfxReal &tmax) const ntlRay
intersectFrontAABB(ntlVec3Gfx mStart, ntlVec3Gfx mEnd, gfxReal &t, ntlVec3Gfx &normal, ntlVec3Gfx &retcoord) const ntlRay
intersectTriangle(vector< ntlVec3Gfx > *mpV, ntlTriangle *tri, gfxReal &t, gfxReal &u, gfxReal &v) const ntlRay [inline]
intersectTriangleBack(vector< ntlVec3Gfx > *mpV, ntlTriangle *tri, gfxReal &t, gfxReal &u, gfxReal &v) const ntlRay [inline]
intersectTriangleFront(vector< ntlVec3Gfx > *mpV, ntlTriangle *tri, gfxReal &t, gfxReal &u, gfxReal &v) const ntlRay [inline]
intersectTriangleX(vector< ntlVec3Gfx > *mpV, ntlTriangle *tri, gfxReal &t, gfxReal &u, gfxReal &v) const ntlRay [inline]
ntlRay()ntlRay
ntlRay(const ntlRay &r)ntlRay
ntlRay(const ntlVec3Gfx &o, const ntlVec3Gfx &d, unsigned int i, gfxReal contrib, ntlRenderGlobals *glob)ntlRay
setDirection(ntlVec3Gfx set)ntlRay [inline]
setNormal(ntlVec3Gfx set)ntlRay [inline]
setOrigin(ntlVec3Gfx set)ntlRay [inline]
setReflected(unsigned char set)ntlRay [inline]
setRefracted(unsigned char set)ntlRay [inline]
shade()ntlRay
tracePhoton(ntlColor) const ntlRay
~ntlRay()ntlRay