Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #include "btTriangleIndexVertexArray.h" 00017 00018 btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride) 00019 : m_hasAabb(0) 00020 { 00021 btIndexedMesh mesh; 00022 00023 mesh.m_numTriangles = numTriangles; 00024 mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase; 00025 mesh.m_triangleIndexStride = triangleIndexStride; 00026 mesh.m_numVertices = numVertices; 00027 mesh.m_vertexBase = (const unsigned char *)vertexBase; 00028 mesh.m_vertexStride = vertexStride; 00029 00030 addIndexedMesh(mesh); 00031 00032 } 00033 00034 btTriangleIndexVertexArray::~btTriangleIndexVertexArray() 00035 { 00036 00037 } 00038 00039 void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) 00040 { 00041 btAssert(subpart< getNumSubParts() ); 00042 00043 btIndexedMesh& mesh = m_indexedMeshes[subpart]; 00044 00045 numverts = mesh.m_numVertices; 00046 (*vertexbase) = (unsigned char *) mesh.m_vertexBase; 00047 00048 type = mesh.m_vertexType; 00049 00050 vertexStride = mesh.m_vertexStride; 00051 00052 numfaces = mesh.m_numTriangles; 00053 00054 (*indexbase) = (unsigned char *)mesh.m_triangleIndexBase; 00055 indexstride = mesh.m_triangleIndexStride; 00056 indicestype = mesh.m_indexType; 00057 } 00058 00059 void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const 00060 { 00061 const btIndexedMesh& mesh = m_indexedMeshes[subpart]; 00062 00063 numverts = mesh.m_numVertices; 00064 (*vertexbase) = (const unsigned char *)mesh.m_vertexBase; 00065 00066 type = mesh.m_vertexType; 00067 00068 vertexStride = mesh.m_vertexStride; 00069 00070 numfaces = mesh.m_numTriangles; 00071 (*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase; 00072 indexstride = mesh.m_triangleIndexStride; 00073 indicestype = mesh.m_indexType; 00074 } 00075 00076 bool btTriangleIndexVertexArray::hasPremadeAabb() const 00077 { 00078 return (m_hasAabb == 1); 00079 } 00080 00081 00082 void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const 00083 { 00084 m_aabbMin = aabbMin; 00085 m_aabbMax = aabbMax; 00086 m_hasAabb = 1; // this is intentionally an int see notes in header 00087 } 00088 00089 void btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const 00090 { 00091 *aabbMin = m_aabbMin; 00092 *aabbMax = m_aabbMax; 00093 } 00094 00095