Blender V2.61 - r43446

DNA_group_types.h

Go to the documentation of this file.
00001 /*
00002  * blenlib/DNA_group_types.h (mar-2001 nzc)
00003  *  
00004  *
00005  * ***** BEGIN GPL LICENSE BLOCK *****
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software Foundation,
00019  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00022  * All rights reserved.
00023  *
00024  * The Original Code is: all of this file.
00025  *
00026  * Contributor(s): none yet.
00027  *
00028  * ***** END GPL LICENSE BLOCK *****
00029  */
00030 
00035 #ifndef DNA_GROUP_TYPES_H
00036 #define DNA_GROUP_TYPES_H
00037 
00038 #include "DNA_listBase.h"
00039 #include "DNA_ID.h"
00040 
00041 struct Object;
00042 
00043 typedef struct GroupObject {
00044     struct GroupObject *next, *prev;
00045     struct Object *ob;
00046     void *lampren;      /* used while render */
00047     short recalc;           /* copy of ob->recalc, used to set animated groups OK */
00048     char pad[6];
00049 } GroupObject;
00050 
00051 
00052 typedef struct Group {
00053     ID id;
00054     
00055     ListBase gobject;   /* GroupObject */
00056     
00057     /* Bad design, since layers stored in the scenes 'Base'
00058      * the objects that show in the group can change depending
00059      * on the last used scene */
00060     unsigned int layer;
00061     float dupli_ofs[3];
00062 } Group;
00063 
00064 
00065 #endif
00066