Blender V2.61 - r43446

btConcaveShape.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef CONCAVE_SHAPE_H
00017 #define CONCAVE_SHAPE_H
00018 
00019 #include "btCollisionShape.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
00021 #include "btTriangleCallback.h"
00022 
00025 typedef enum PHY_ScalarType {
00026     PHY_FLOAT,
00027     PHY_DOUBLE,
00028     PHY_INTEGER,
00029     PHY_SHORT,
00030     PHY_FIXEDPOINT88,
00031     PHY_UCHAR
00032 } PHY_ScalarType;
00033 
00036 class btConcaveShape : public btCollisionShape
00037 {
00038 protected:
00039     btScalar m_collisionMargin;
00040 
00041 public:
00042     btConcaveShape();
00043 
00044     virtual ~btConcaveShape();
00045 
00046     virtual void    processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
00047 
00048     virtual btScalar getMargin() const {
00049         return m_collisionMargin;
00050     }
00051     virtual void setMargin(btScalar collisionMargin)
00052     {
00053         m_collisionMargin = collisionMargin;
00054     }
00055 
00056 
00057 
00058 };
00059 
00060 #endif //CONCAVE_SHAPE_H