Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org 00003 Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 00017 00018 #include "btHinge2Constraint.h" 00019 #include "BulletDynamics/Dynamics/btRigidBody.h" 00020 #include "LinearMath/btTransformUtil.h" 00021 00022 00023 00024 // constructor 00025 // anchor, axis1 and axis2 are in world coordinate system 00026 // axis1 must be orthogonal to axis2 00027 btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2) 00028 : btGeneric6DofSpringConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true), 00029 m_anchor(anchor), 00030 m_axis1(axis1), 00031 m_axis2(axis2) 00032 { 00033 // build frame basis 00034 // 6DOF constraint uses Euler angles and to define limits 00035 // it is assumed that rotational order is : 00036 // Z - first, allowed limits are (-PI,PI); 00037 // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number 00038 // used to prevent constraint from instability on poles; 00039 // new position of X, allowed limits are (-PI,PI); 00040 // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs 00041 // Build the frame in world coordinate system first 00042 btVector3 zAxis = axis1.normalize(); 00043 btVector3 xAxis = axis2.normalize(); 00044 btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system 00045 btTransform frameInW; 00046 frameInW.setIdentity(); 00047 frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], 00048 xAxis[1], yAxis[1], zAxis[1], 00049 xAxis[2], yAxis[2], zAxis[2]); 00050 frameInW.setOrigin(anchor); 00051 // now get constraint frame in local coordinate systems 00052 m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW; 00053 m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW; 00054 // sei limits 00055 setLinearLowerLimit(btVector3(0.f, 0.f, -1.f)); 00056 setLinearUpperLimit(btVector3(0.f, 0.f, 1.f)); 00057 // like front wheels of a car 00058 setAngularLowerLimit(btVector3(1.f, 0.f, -SIMD_HALF_PI * 0.5f)); 00059 setAngularUpperLimit(btVector3(-1.f, 0.f, SIMD_HALF_PI * 0.5f)); 00060 // enable suspension 00061 enableSpring(2, true); 00062 setStiffness(2, SIMD_PI * SIMD_PI * 4.f); // period 1 sec for 1 kilogramm weel :-) 00063 setDamping(2, 0.01f); 00064 setEquilibriumPoint(); 00065 } 00066