Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef BL_MODIFIERDEFORMER 00033 #define BL_MODIFIERDEFORMER 00034 00035 #if defined(WIN32) && !defined(FREE_WINDOWS) 00036 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning 00037 #endif //WIN32 00038 00039 #include "BL_ShapeDeformer.h" 00040 #include "BL_DeformableGameObject.h" 00041 #include <vector> 00042 00043 struct DerivedMesh; 00044 struct Object; 00045 00046 class BL_ModifierDeformer : public BL_ShapeDeformer 00047 { 00048 public: 00049 static bool HasCompatibleDeformer(Object *ob); 00050 static bool HasArmatureDeformer(Object *ob); 00051 00052 00053 BL_ModifierDeformer(BL_DeformableGameObject *gameobj, 00054 Scene *scene, 00055 Object *bmeshobj, 00056 RAS_MeshObject *mesh) 00057 : 00058 BL_ShapeDeformer(gameobj,bmeshobj, mesh), 00059 m_lastModifierUpdate(-1), 00060 m_scene(scene), 00061 m_dm(NULL) 00062 { 00063 m_recalcNormal = false; 00064 }; 00065 00066 /* this second constructor is needed for making a mesh deformable on the fly. */ 00067 BL_ModifierDeformer(BL_DeformableGameObject *gameobj, 00068 struct Scene *scene, 00069 struct Object *bmeshobj_old, 00070 struct Object *bmeshobj_new, 00071 class RAS_MeshObject *mesh, 00072 bool release_object, 00073 BL_ArmatureObject* arma = NULL) 00074 : 00075 BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma), 00076 m_lastModifierUpdate(-1), 00077 m_scene(scene), 00078 m_dm(NULL) 00079 { 00080 }; 00081 00082 virtual void ProcessReplica(); 00083 virtual RAS_Deformer *GetReplica(); 00084 virtual ~BL_ModifierDeformer(); 00085 virtual bool UseVertexArray() 00086 { 00087 return false; 00088 } 00089 00090 bool Update (void); 00091 bool Apply(RAS_IPolyMaterial *mat); 00092 void ForceUpdate() 00093 { 00094 m_lastModifierUpdate = -1.0; 00095 }; 00096 virtual struct DerivedMesh* GetFinalMesh() 00097 { 00098 return m_dm; 00099 } 00100 // The derived mesh returned by this function must be released! 00101 virtual struct DerivedMesh* GetPhysicsMesh(); 00102 00103 protected: 00104 double m_lastModifierUpdate; 00105 Scene *m_scene; 00106 DerivedMesh *m_dm; 00107 00108 00109 #ifdef WITH_CXX_GUARDEDALLOC 00110 public: 00111 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ModifierDeformer"); } 00112 void operator delete( void *mem ) { MEM_freeN(mem); } 00113 #endif 00114 }; 00115 00116 #endif 00117