Blender V2.61 - r43446
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00001 /* 00002 * Adapted from Open Shading Language with this license: 00003 * 00004 * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. 00005 * All Rights Reserved. 00006 * 00007 * Modifications Copyright 2011, Blender Foundation. 00008 * 00009 * Redistribution and use in source and binary forms, with or without 00010 * modification, are permitted provided that the following conditions are 00011 * met: 00012 * * Redistributions of source code must retain the above copyright 00013 * notice, this list of conditions and the following disclaimer. 00014 * * Redistributions in binary form must reproduce the above copyright 00015 * notice, this list of conditions and the following disclaimer in the 00016 * documentation and/or other materials provided with the distribution. 00017 * * Neither the name of Sony Pictures Imageworks nor the names of its 00018 * contributors may be used to endorse or promote products derived from 00019 * this software without specific prior written permission. 00020 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00021 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00022 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 00023 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 00024 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 00025 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00026 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00027 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 00028 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00029 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00030 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00031 */ 00032 00033 #include <OpenImageIO/fmath.h> 00034 00035 #include <OSL/genclosure.h> 00036 00037 #include "osl_closures.h" 00038 00039 CCL_NAMESPACE_BEGIN 00040 00041 using namespace OSL; 00042 00043 class ReflectionClosure : public BSDFClosure { 00044 public: 00045 Vec3 m_N; // shading normal 00046 ReflectionClosure() : BSDFClosure(Labels::SINGULAR) { } 00047 00048 void setup() {}; 00049 00050 bool mergeable (const ClosurePrimitive *other) const { 00051 const ReflectionClosure *comp = (const ReflectionClosure *)other; 00052 return m_N == comp->m_N && BSDFClosure::mergeable(other); 00053 } 00054 00055 size_t memsize () const { return sizeof(*this); } 00056 00057 const char *name () const { return "reflection"; } 00058 00059 void print_on (std::ostream &out) const { 00060 out << name() << " ("; 00061 out << "(" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "))"; 00062 } 00063 00064 float albedo (const Vec3 &omega_out) const 00065 { 00066 return 1.0f; 00067 } 00068 00069 Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const 00070 { 00071 return Color3 (0, 0, 0); 00072 } 00073 00074 Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const 00075 { 00076 return Color3 (0, 0, 0); 00077 } 00078 00079 ustring sample (const Vec3 &Ng, 00080 const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy, 00081 float randu, float randv, 00082 Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy, 00083 float &pdf, Color3 &eval) const 00084 { 00085 // only one direction is possible 00086 float cosNO = m_N.dot(omega_out); 00087 if (cosNO > 0) { 00088 omega_in = (2 * cosNO) * m_N - omega_out; 00089 if (Ng.dot(omega_in) > 0) { 00090 domega_in_dx = 2 * m_N.dot(domega_out_dx) * m_N - domega_out_dx; 00091 domega_in_dy = 2 * m_N.dot(domega_out_dy) * m_N - domega_out_dy; 00092 pdf = 1; 00093 eval.setValue(1, 1, 1); 00094 } 00095 } 00096 return Labels::REFLECT; 00097 } 00098 }; 00099 00100 ClosureParam bsdf_reflection_params[] = { 00101 CLOSURE_VECTOR_PARAM(ReflectionClosure, m_N), 00102 CLOSURE_STRING_KEYPARAM("label"), 00103 CLOSURE_FINISH_PARAM(ReflectionClosure) }; 00104 00105 CLOSURE_PREPARE(bsdf_reflection_prepare, ReflectionClosure) 00106 00107 CCL_NAMESPACE_END 00108