Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * Copyright 2009-2011 Jörg Hermann Müller 00005 * 00006 * This file is part of AudaSpace. 00007 * 00008 * Audaspace is free software; you can redistribute it and/or modify 00009 * it under the terms of the GNU General Public License as published by 00010 * the Free Software Foundation; either version 2 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * AudaSpace is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU General Public License 00019 * along with Audaspace; if not, write to the Free Software Foundation, 00020 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00021 * 00022 * ***** END GPL LICENSE BLOCK ***** 00023 */ 00024 00030 #ifndef AUD_NULLDEVICE 00031 #define AUD_NULLDEVICE 00032 00033 #include "AUD_IReader.h" 00034 #include "AUD_IDevice.h" 00035 #include "AUD_IHandle.h" 00036 00040 class AUD_NULLDevice : public AUD_IDevice 00041 { 00042 private: 00043 class AUD_NULLHandle : public AUD_IHandle 00044 { 00045 public: 00046 00047 AUD_NULLHandle(); 00048 00049 virtual ~AUD_NULLHandle() {} 00050 virtual bool pause(); 00051 virtual bool resume(); 00052 virtual bool stop(); 00053 virtual bool getKeep(); 00054 virtual bool setKeep(bool keep); 00055 virtual bool seek(float position); 00056 virtual float getPosition(); 00057 virtual AUD_Status getStatus(); 00058 virtual float getVolume(); 00059 virtual bool setVolume(float volume); 00060 virtual float getPitch(); 00061 virtual bool setPitch(float pitch); 00062 virtual int getLoopCount(); 00063 virtual bool setLoopCount(int count); 00064 virtual bool setStopCallback(stopCallback callback = 0, void* data = 0); 00065 }; 00066 public: 00070 AUD_NULLDevice(); 00071 00072 virtual ~AUD_NULLDevice(); 00073 00074 virtual AUD_DeviceSpecs getSpecs() const; 00075 virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IReader> reader, bool keep = false); 00076 virtual AUD_Reference<AUD_IHandle> play(AUD_Reference<AUD_IFactory> factory, bool keep = false); 00077 virtual void stopAll(); 00078 virtual void lock(); 00079 virtual void unlock(); 00080 virtual float getVolume() const; 00081 virtual void setVolume(float volume); 00082 }; 00083 00084 #endif //AUD_NULLDEVICE