Blender V2.61 - r43446

btGImpactMeshShape Member List

This is the complete list of members for btGImpactMeshShape, including all inherited members.
btCollisionShape()btCollisionShape [inline]
btConcaveShape()btConcaveShape
btGImpactMeshShape(btStridingMeshInterface *meshInterface)btGImpactMeshShape [inline]
btGImpactShapeInterface()btGImpactShapeInterface [inline]
buildMeshParts(btStridingMeshInterface *meshInterface)btGImpactMeshShape [inline, protected]
calcLocalAABB()btGImpactMeshShape [inline, protected, virtual]
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btGImpactMeshShape [virtual]
calculateSerializeBufferSize() const btGImpactMeshShape [virtual]
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
childrenHasTransform() const btGImpactMeshShape [inline, virtual]
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btGImpactShapeInterface [inline, virtual]
getAngularMotionDisc() const btCollisionShape [virtual]
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShape [virtual]
getBoxSet()btGImpactShapeInterface [inline]
getBulletTetrahedron(int prim_index, btTetrahedronShapeEx &tetrahedron) const btGImpactMeshShape [inline, virtual]
getBulletTriangle(int prim_index, btTriangleShapeEx &triangle) const btGImpactMeshShape [inline, virtual]
getChildAabb(int child_index, const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btGImpactMeshShape [inline, virtual]
getChildShape(int index)btGImpactMeshShape [inline, virtual]
getChildShape(int index) const btGImpactMeshShape [inline, virtual]
getChildTransform(int index) const btGImpactMeshShape [inline, virtual]
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShape [virtual]
getGImpactShapeType() const btGImpactMeshShape [inline, virtual]
getLocalBox()btGImpactShapeInterface [inline]
getLocalScaling() const btGImpactShapeInterface [inline, virtual]
getMargin() const btConcaveShape [inline, virtual]
getMeshInterface()btGImpactMeshShape [inline]
getMeshInterface() const btGImpactMeshShape [inline]
getMeshPart(int index)btGImpactMeshShape [inline]
getMeshPart(int index) const btGImpactMeshShape [inline]
getMeshPartCount() const btGImpactMeshShape [inline]
getName() const btGImpactMeshShape [inline, virtual]
getNumChildShapes() const btGImpactMeshShape [inline, virtual]
getPrimitiveManager() const btGImpactMeshShape [inline, virtual]
getPrimitiveTriangle(int index, btPrimitiveTriangle &triangle) const btGImpactShapeInterface [inline]
getShapeType() const btGImpactShapeInterface [inline, virtual]
getUserPointer() const btCollisionShape [inline]
hasBoxSet() const btGImpactShapeInterface [inline]
isCompound() const btCollisionShape [inline]
isConcave() const btCollisionShape [inline]
isConvex() const btCollisionShape [inline]
isConvex2d() const btCollisionShape [inline]
isInfinite() const btCollisionShape [inline]
isNonMoving() const btCollisionShape [inline]
isPolyhedral() const btCollisionShape [inline]
isSoftBody() const btCollisionShape [inline]
localScalingbtGImpactShapeInterface [protected]
lockChildShapes() const btGImpactMeshShape [inline, virtual]
m_box_setbtGImpactShapeInterface [protected]
m_collisionMarginbtConcaveShape [protected]
m_localAABBbtGImpactShapeInterface [protected]
m_mesh_partsbtGImpactMeshShape [protected]
m_needs_updatebtGImpactShapeInterface [protected]
m_shapeTypebtCollisionShape [protected]
m_userPointerbtCollisionShape [protected]
needsRetrieveTetrahedrons() const btGImpactMeshShape [inline, virtual]
needsRetrieveTriangles() const btGImpactMeshShape [inline, virtual]
postUpdate()btGImpactMeshShape [inline, virtual]
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const btGImpactMeshShape [virtual]
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btCollisionWorld::RayResultCallback &resultCallback) const btGImpactMeshShape [virtual]
serialize(void *dataBuffer, btSerializer *serializer) const btGImpactMeshShape [virtual]
serializeSingleShape(btSerializer *serializer) const btCollisionShape [virtual]
setChildTransform(int index, const btTransform &transform)btGImpactMeshShape [inline, virtual]
setLocalScaling(const btVector3 &scaling)btGImpactMeshShape [inline, virtual]
setMargin(btScalar margin)btGImpactMeshShape [inline, virtual]
setUserPointer(void *userPtr)btCollisionShape [inline]
unlockChildShapes() const btGImpactMeshShape [inline, virtual]
updateBound()btGImpactShapeInterface [inline]
~btCollisionShape()btCollisionShape [inline, virtual]
~btConcaveShape()btConcaveShape [virtual]
~btGImpactMeshShape()btGImpactMeshShape [inline, virtual]