, including all inherited members.
addInitFromFrame | KX_ISceneConverter | |
ConvertMeshSpecial(KX_Scene *kx_scene, Main *maggie, const char *name) | KX_BlenderSceneConverter | |
ConvertScene(class KX_Scene *destinationscene, class RAS_IRenderTools *rendertools, class RAS_ICanvas *canvas) | KX_BlenderSceneConverter | [virtual] |
FindGameActuator(struct bActuator *for_actuator) | KX_BlenderSceneConverter | |
FindGameController(struct bController *for_controller) | KX_BlenderSceneConverter | |
FindGameMesh(struct Mesh *for_blendermesh) | KX_BlenderSceneConverter | |
FindGameObject(struct Object *for_blenderobject) | KX_BlenderSceneConverter | |
FindInterpolatorList(struct bAction *for_act) | KX_BlenderSceneConverter | |
FreeBlendFile(struct Main *maggie) | KX_BlenderSceneConverter | |
FreeBlendFile(const char *path) | KX_BlenderSceneConverter | |
GetBlenderSceneForName(const STR_String &name) | KX_BlenderSceneConverter | [virtual] |
GetGLSLMaterials() | KX_BlenderSceneConverter | [virtual] |
GetMainDynamic() | KX_BlenderSceneConverter | |
GetMainDynamicPath(const char *path) | KX_BlenderSceneConverter | |
GetMaterials() | KX_BlenderSceneConverter | [virtual] |
KX_BlenderSceneConverter(Main *maggie, class KX_KetsjiEngine *engine) | KX_BlenderSceneConverter | |
KX_ISceneConverter() | KX_ISceneConverter | [inline] |
LIB_LOAD_LOAD_ACTIONS enum value | KX_BlenderSceneConverter | |
LIB_LOAD_VERBOSE enum value | KX_BlenderSceneConverter | |
LinkBlendFile(struct BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options) | KX_BlenderSceneConverter | |
LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options) | KX_BlenderSceneConverter | |
LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options) | KX_BlenderSceneConverter | |
MergeScene(KX_Scene *to, KX_Scene *from) | KX_BlenderSceneConverter | |
PrintStats() | KX_BlenderSceneConverter | [inline] |
RegisterBlenderMaterial(BL_Material *mat) | KX_BlenderSceneConverter | |
RegisterGameActuator(SCA_IActuator *act, struct bActuator *for_actuator) | KX_BlenderSceneConverter | |
RegisterGameController(SCA_IController *cont, struct bController *for_controller) | KX_BlenderSceneConverter | |
RegisterGameMesh(RAS_MeshObject *gamemesh, struct Mesh *for_blendermesh) | KX_BlenderSceneConverter | |
RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject) | KX_BlenderSceneConverter | |
RegisterInterpolatorList(BL_InterpolatorList *actList, struct bAction *for_act) | KX_BlenderSceneConverter | |
RegisterPolyMaterial(RAS_IPolyMaterial *polymat) | KX_BlenderSceneConverter | |
RegisterWorldInfo(KX_WorldInfo *worldinfo) | KX_BlenderSceneConverter | |
RemoveScene(class KX_Scene *scene) | KX_BlenderSceneConverter | [virtual] |
resetNoneDynamicObjectToIpo() | KX_BlenderSceneConverter | [virtual] |
ResetPhysicsObjectsAnimationIpo(bool clearIpo) | KX_BlenderSceneConverter | [virtual] |
SetAlwaysUseExpandFraming(bool to_what) | KX_BlenderSceneConverter | [virtual] |
SetGLSLMaterials(bool val) | KX_BlenderSceneConverter | [virtual] |
SetMaterials(bool val) | KX_BlenderSceneConverter | [virtual] |
SetNewFileName(const STR_String &filename) | KX_BlenderSceneConverter | [virtual] |
TestHandlesPhysicsObjectToAnimationIpo() | KX_BlenderSceneConverter | [virtual] |
TryAndLoadNewFile() | KX_BlenderSceneConverter | [virtual] |
UnregisterGameObject(KX_GameObject *gameobject) | KX_BlenderSceneConverter | |
WritePhysicsObjectToAnimationIpo(int frameNumber) | KX_BlenderSceneConverter | [virtual] |
~KX_BlenderSceneConverter() | KX_BlenderSceneConverter | [virtual] |
~KX_ISceneConverter() | KX_ISceneConverter | [inline, virtual] |