Blender V2.61 - r43446

KX_BlenderSceneConverter Member List

This is the complete list of members for KX_BlenderSceneConverter, including all inherited members.
addInitFromFrameKX_ISceneConverter
ConvertMeshSpecial(KX_Scene *kx_scene, Main *maggie, const char *name)KX_BlenderSceneConverter
ConvertScene(class KX_Scene *destinationscene, class RAS_IRenderTools *rendertools, class RAS_ICanvas *canvas)KX_BlenderSceneConverter [virtual]
FindGameActuator(struct bActuator *for_actuator)KX_BlenderSceneConverter
FindGameController(struct bController *for_controller)KX_BlenderSceneConverter
FindGameMesh(struct Mesh *for_blendermesh)KX_BlenderSceneConverter
FindGameObject(struct Object *for_blenderobject)KX_BlenderSceneConverter
FindInterpolatorList(struct bAction *for_act)KX_BlenderSceneConverter
FreeBlendFile(struct Main *maggie)KX_BlenderSceneConverter
FreeBlendFile(const char *path)KX_BlenderSceneConverter
GetBlenderSceneForName(const STR_String &name)KX_BlenderSceneConverter [virtual]
GetGLSLMaterials()KX_BlenderSceneConverter [virtual]
GetMainDynamic()KX_BlenderSceneConverter
GetMainDynamicPath(const char *path)KX_BlenderSceneConverter
GetMaterials()KX_BlenderSceneConverter [virtual]
KX_BlenderSceneConverter(Main *maggie, class KX_KetsjiEngine *engine)KX_BlenderSceneConverter
KX_ISceneConverter()KX_ISceneConverter [inline]
LIB_LOAD_LOAD_ACTIONS enum valueKX_BlenderSceneConverter
LIB_LOAD_VERBOSE enum valueKX_BlenderSceneConverter
LinkBlendFile(struct BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)KX_BlenderSceneConverter
LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)KX_BlenderSceneConverter
LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)KX_BlenderSceneConverter
MergeScene(KX_Scene *to, KX_Scene *from)KX_BlenderSceneConverter
PrintStats()KX_BlenderSceneConverter [inline]
RegisterBlenderMaterial(BL_Material *mat)KX_BlenderSceneConverter
RegisterGameActuator(SCA_IActuator *act, struct bActuator *for_actuator)KX_BlenderSceneConverter
RegisterGameController(SCA_IController *cont, struct bController *for_controller)KX_BlenderSceneConverter
RegisterGameMesh(RAS_MeshObject *gamemesh, struct Mesh *for_blendermesh)KX_BlenderSceneConverter
RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject)KX_BlenderSceneConverter
RegisterInterpolatorList(BL_InterpolatorList *actList, struct bAction *for_act)KX_BlenderSceneConverter
RegisterPolyMaterial(RAS_IPolyMaterial *polymat)KX_BlenderSceneConverter
RegisterWorldInfo(KX_WorldInfo *worldinfo)KX_BlenderSceneConverter
RemoveScene(class KX_Scene *scene)KX_BlenderSceneConverter [virtual]
resetNoneDynamicObjectToIpo()KX_BlenderSceneConverter [virtual]
ResetPhysicsObjectsAnimationIpo(bool clearIpo)KX_BlenderSceneConverter [virtual]
SetAlwaysUseExpandFraming(bool to_what)KX_BlenderSceneConverter [virtual]
SetGLSLMaterials(bool val)KX_BlenderSceneConverter [virtual]
SetMaterials(bool val)KX_BlenderSceneConverter [virtual]
SetNewFileName(const STR_String &filename)KX_BlenderSceneConverter [virtual]
TestHandlesPhysicsObjectToAnimationIpo()KX_BlenderSceneConverter [virtual]
TryAndLoadNewFile()KX_BlenderSceneConverter [virtual]
UnregisterGameObject(KX_GameObject *gameobject)KX_BlenderSceneConverter
WritePhysicsObjectToAnimationIpo(int frameNumber)KX_BlenderSceneConverter [virtual]
~KX_BlenderSceneConverter()KX_BlenderSceneConverter [virtual]
~KX_ISceneConverter()KX_ISceneConverter [inline, virtual]